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all_examples2.rs
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#![allow(dead_code)]
#![allow(clippy::type_complexity)]
#[cfg(target_arch = "wasm32")]
use wasm_bindgen::prelude::*;
use rapier_testbed2d::{Testbed, TestbedApp};
use std::cmp::Ordering;
mod add_remove2;
mod ccd2;
mod character_controller2;
mod collision_groups2;
mod convex_polygons2;
mod damping2;
mod debug_box_ball2;
mod debug_compression2;
mod debug_intersection2;
mod debug_total_overlap2;
mod debug_vertical_column2;
mod drum2;
mod heightfield2;
mod inverse_kinematics2;
mod joint_motor_position2;
mod joints2;
mod locked_rotations2;
mod one_way_platforms2;
mod platform2;
mod polyline2;
mod pyramid2;
mod restitution2;
mod rope_joints2;
mod s2d_arch;
mod s2d_ball_and_chain;
mod s2d_bridge;
mod s2d_card_house;
mod s2d_confined;
mod s2d_far_pyramid;
mod s2d_high_mass_ratio_1;
mod s2d_high_mass_ratio_2;
mod s2d_high_mass_ratio_3;
mod s2d_joint_grid;
mod s2d_pyramid;
mod sensor2;
mod trimesh2;
mod voxels2;
mod utils;
#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
pub fn main() {
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
("Add remove", add_remove2::init_world),
("CCD", ccd2::init_world),
("Character controller", character_controller2::init_world),
("Collision groups", collision_groups2::init_world),
("Convex polygons", convex_polygons2::init_world),
("Damping", damping2::init_world),
("Drum", drum2::init_world),
("Heightfield", heightfield2::init_world),
("Inverse kinematics", inverse_kinematics2::init_world),
("Joints", joints2::init_world),
("Locked rotations", locked_rotations2::init_world),
("One-way platforms", one_way_platforms2::init_world),
("Platform", platform2::init_world),
("Polyline", polyline2::init_world),
("Pyramid", pyramid2::init_world),
("Restitution", restitution2::init_world),
("Rope Joints", rope_joints2::init_world),
("Sensor", sensor2::init_world),
("Trimesh", trimesh2::init_world),
("Voxels", voxels2::init_world),
("Joint motor position", joint_motor_position2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
("(Debug) compression", debug_compression2::init_world),
("(Debug) intersection", debug_intersection2::init_world),
("(Debug) total overlap", debug_total_overlap2::init_world),
(
"(Debug) vertical column",
debug_vertical_column2::init_world,
),
("(s2d) high mass ratio 1", s2d_high_mass_ratio_1::init_world),
("(s2d) high mass ratio 2", s2d_high_mass_ratio_2::init_world),
("(s2d) high mass ratio 3", s2d_high_mass_ratio_3::init_world),
("(s2d) confined", s2d_confined::init_world),
("(s2d) pyramid", s2d_pyramid::init_world),
("(s2d) card house", s2d_card_house::init_world),
("(s2d) arch", s2d_arch::init_world),
("(s2d) bridge", s2d_bridge::init_world),
("(s2d) ball and chain", s2d_ball_and_chain::init_world),
("(s2d) joint grid", s2d_joint_grid::init_world),
("(s2d) far pyramid", s2d_far_pyramid::init_world),
];
// Lexicographic sort, with stress tests moved at the end of the list.
builders.sort_by(|a, b| match (a.0.starts_with('('), b.0.starts_with('(')) {
(true, true) | (false, false) => a.0.cmp(b.0),
(true, false) => Ordering::Greater,
(false, true) => Ordering::Less,
});
let testbed = TestbedApp::from_builders(builders);
testbed.run()
}