Skip to content

2D ball-trimesh collisions seem slightly glitchy #413

Open
@msvbg

Description

@msvbg

Ball-trimesh collisions seem to be slightly misbehaved. Sometimes they will produce collisions even though they are not touching. When this happens, I get a CollisionEvent but no ContactForceEvent, even though neither of the colliders are sensors. I've discussed this problem in the #bevy_rapier channel on Discord. If this is an unknown problem and you think it would be useful, I can try to create a minimal reproduction case. The problems go away when replacing the ball collider with a cuboid collider.

I am using bevy_rapier 0.18.0. Perhaps I opened this issue in the wrong repo!

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions