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nvidia A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine. #5260

@segatrade

Description

@segatrade

Works with nodxvk (but visual buggy). Works with dxvk amd integrated (but, too low fps). Got error when trying to run on Nvidia discrete:
A D3D11-compatible GPU (Feature Level 11.0, Shader Model 5.0) is required to run the engine.

Similar probably #4383

Software information

Tempest Rising (x64)

System information

  • GPU: NVIDIA GeForce GTX 1660 Ti
  • Driver: NVIDIA 580.65.6
  • Wine version: 10.16
  • DXVK version: v2.7.1

Log files

GDK_BACKEND=x11 SDL_VIDEODRIVER=x11 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json DXVK_HUD=full wine Tempest-Win64-Shipping.exe

0158:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
info:  Game: Tempest-Win64-Shipping.exe
info:  DXVK: v2.7.1
info:  Build: x86_64 gcc 15.1.0
info:  Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x6ffff78deab0
info:  Extension providers:
info:    Platform WSI
info:    OpenVR
info:  OpenVR: could not open registry key, status 2
info:  OpenVR: Failed to locate module
info:    OpenXR
info:  Enabled instance extensions:
info:    VK_EXT_surface_maintenance1
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  Found device: NVIDIA GeForce GTX 1660 Ti (NVIDIA 580.65.6)
warn:  DXGI: Found monitors not associated with any adapter, using fallback
info:  DXGI: Hiding actual GPU, reporting:
info:    vendor ID: 0x1002
info:    device ID: 0x73df
warn:  D3D11DeviceFeatures: External memory features not supported
info:  D3D11InternalCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1
info:  D3D11InternalCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
info:  Creating device:
info:  NVIDIA GeForce GTX 1660 Ti:
info:    Driver   : NVIDIA 580.65.6
info:  Queues:
info:    Graphics : (0, 0)
info:    Transfer : (1, 0)
info:    Sparse   : (0, 0)
info:  Memory:
info:    Heap 0: 6.0 GiB (DEVICE_LOCAL)
info:    Budget: 5.53 GiB
info:      Type  1: DEVICE_LOCAL
info:      Type  2: DEVICE_LOCAL
info:    Heap 1: 46.66 GiB
info:    Budget: 46.66 GiB
info:      Type  0: (None)
info:      Type  3: HOST_VISIBLE | HOST_COHERENT
info:      Type  4: HOST_VISIBLE | HOST_COHERENT | HOST_CACHED
info:    Heap 2: 246 MiB (DEVICE_LOCAL)
info:    Budget: 238 MiB
info:      Type  5: DEVICE_LOCAL | HOST_VISIBLE | HOST_COHERENT
info:  Enabled extensions:
info:    VK_EXT_attachment_feedback_loop_layout
info:    VK_EXT_conservative_rasterization
info:    VK_EXT_custom_border_color
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_depth_bias_control
info:    VK_EXT_descriptor_buffer
info:    VK_EXT_extended_dynamic_state3
info:    VK_EXT_fragment_shader_interlock
info:    VK_EXT_graphics_pipeline_library
info:    VK_EXT_line_rasterization
info:    VK_EXT_memory_priority
info:    VK_EXT_multi_draw
info:    VK_EXT_non_seamless_cube_map
info:    VK_EXT_pageable_device_local_memory
info:    VK_EXT_robustness2
info:    VK_EXT_shader_module_identifier
info:    VK_EXT_swapchain_maintenance1
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_load_store_op_none
info:    VK_KHR_maintenance5
info:    VK_KHR_maintenance6
info:    VK_KHR_pipeline_library
info:    VK_KHR_present_id
info:    VK_KHR_present_wait
info:    VK_KHR_swapchain
info:    VK_KHR_swapchain_mutable_format
info:    VK_NV_low_latency2
info:    VK_NV_raw_access_chains
info:    VK_NVX_binary_import
info:    VK_NVX_image_view_handle
info:  Enabled features:
info:    depthBiasClamp                 : 1
info:    depthBounds                    : 1
info:    depthClamp                     : 1
info:    drawIndirectFirstInstance      : 1
info:    dualSrcBlend                   : 1
info:    fillModeNonSolid               : 1
info:    fragmentStoresAndAtomics       : 1
info:    fullDrawIndexUint32            : 1
info:    geometryShader                 : 1
info:    imageCubeArray                 : 1
info:    independentBlend               : 1
info:    logicOp                        : 1
info:    multiDrawIndirect              : 1
info:    multiViewport                  : 1
info:    occlusionQueryPrecise          : 1
info:    pipelineStatisticsQuery        : 1
info:    robustBufferAccess             : 1
info:    sampleRateShading              : 1
info:    samplerAnisotropy              : 1
info:    shaderClipDistance             : 1
info:    shaderCullDistance             : 1
info:    shaderFloat64                  : 1
info:    shaderImageGatherExtended      : 1
info:    shaderInt16                    : 1
info:    shaderInt64                    : 1
info:    shaderSampledImageArrayDynamicIndexing : 1
info:    sparseBinding                  : 1
info:    sparseResidencyBuffer          : 1
info:    sparseResidencyImage2D         : 1
info:    sparseResidencyImage3D         : 1
info:    sparseResidency2Samples        : 1
info:    sparseResidency4Samples        : 1
info:    sparseResidency8Samples        : 1
info:    sparseResidency16Samples       : 1
info:    sparseResidencyAliased         : 1
info:    shaderResourceResidency        : 1
info:    shaderResourceMinLod           : 1
info:    tessellationShader             : 1
info:    textureCompressionBC           : 1
info:    variableMultisampleRate        : 1
info:    vertexPipelineStoresAndAtomics : 1
info:    wideLines                      : 1
info:    shaderDrawParameters           : 1
info:    storagePushConstant16          : 1
info:    bufferDeviceAddress            : 1
info:    descriptorIndexing             : 1
info:    descriptorBindingSampledImageUpdateAfterBind : 1
info:    descriptorBindingUpdateUnusedWhilePending : 1
info:    descriptorBindingPartiallyBound : 1
info:    drawIndirectCount              : 1
info:    hostQueryReset                 : 1
info:    runtimeDescriptorArray         : 1
info:    samplerFilterMinmax            : 1
info:    samplerMirrorClampToEdge       : 1
info:    shaderInt8                     : 1
info:    shaderOutputViewportIndex      : 1
info:    shaderOutputLayer              : 1
info:    timelineSemaphore              : 1
info:    uniformBufferStandardLayout    : 1
info:    vulkanMemoryModel              : 1
info:    dynamicRendering               : 1
info:    maintenance4                   : 1
info:    robustImageAccess              : 0
info:    pipelineCreationCacheControl   : 1
info:    shaderDemoteToHelperInvocation : 1
info:    shaderZeroInitializeWorkgroupMemory : 1
info:    synchronization2               : 1
info:  VK_EXT_attachment_feedback_loop_layout:
info:    attachmentFeedbackLoopLayout   : 1
info:  VK_EXT_conservative_rasterization:
info:    extConservativeRasterization   : 1
info:  VK_EXT_custom_border_color:
info:    customBorderColors             : 1
info:    customBorderColorWithoutFormat : 1
info:  VK_EXT_depth_clip_enable:
info:    depthClipEnable                : 1
info:  VK_EXT_depth_bias_control:
info:    depthBiasControl               : 1
info:    leastRepresentableValueForceUnormRepresentation : 1
info:    floatRepresentation            : 0
info:    depthBiasExact                 : 1
info:  VK_EXT_descriptor_buffer:
info:    descriptorBuffer               : 1
info:  VK_EXT_extended_dynamic_state3:
info:    extendedDynamicState3AlphaToCoverageEnable : 1
info:    extendedDynamicState3DepthClipEnable : 1
info:    extendedDynamicState3RasterizationSamples : 1
info:    extendedDynamicState3SampleMask : 1
info:    extendedDynamicState3LineRasterizationMode : 1
info:  VK_EXT_fragment_shader_interlock:
info:    fragmentShaderSampleInterlock  : 1
info:    fragmentShaderPixelInterlock   : 1
info:  VK_EXT_full_screen_exclusive:
info:    extFullScreenExclusive         : 0
info:  VK_EXT_graphics_pipeline_library:
info:    graphicsPipelineLibrary        : 1
info:  VK_EXT_hdr_metadata:
info:    extHdrMetadata                 : 0
info:  VK_EXT_line_rasterization:
info:    rectangularLines               : 1
info:    smoothLines                    : 1
info:  VK_EXT_memory_budget:
info:    extMemoryBudget                : 1
info:  VK_EXT_memory_priority:
info:    memoryPriority                 : 1
info:  VK_EXT_multi_draw:
info:    multiDraw                      : 1
info:  VK_EXT_non_seamless_cube_map:
info:    nonSeamlessCubeMap             : 1
info:  VK_EXT_pageable_device_local_memory:
info:    pageableDeviceLocalMemory      : 1
info:  VK_EXT_robustness2:
info:    robustBufferAccess2            : 1
info:    robustImageAccess2             : 1
info:    nullDescriptor                 : 1
info:  VK_EXT_shader_module_identifier:
info:    shaderModuleIdentifier         : 1
info:  VK_EXT_shader_stencil_export:
info:    extShaderStencilExport         : 0
info:  VK_EXT_swapchain_colorspace:
info:    extSwapchainColorSpace         : 0
info:  VK_EXT_swapchain_maintenance1:
info:    swapchainMaintenance1          : 1
info:  VK_EXT_transform_feedback:
info:    transformFeedback              : 1
info:    geometryStreams                : 1
info:  VK_EXT_vertex_attribute_divisor:
info:    vertexAttributeInstanceRateDivisor : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  VK_KHR_external_memory_win32:
info:    khrExternalMemoryWin32         : 0
info:  VK_KHR_external_semaphore_win32:
info:    khrExternalSemaphoreWin32      : 0
info:  VK_KHR_load_store_op_none:
info:    khrLoadStoreOpNone             : 1
info:  VK_KHR_maintenance5:
info:    maintenance5                   : 1
info:  VK_KHR_maintenance6:
info:    maintenance6                   : 1
info:  VK_KHR_maintenance7:
info:    maintenance7                   : 0
info:  VK_KHR_pipeline_library:
info:    khrPipelineLibrary             : 1
info:  VK_KHR_present_id:
info:    presentId                      : 1
info:  VK_KHR_present_wait:
info:    presentWait                    : 1
info:  VK_KHR_swapchain:
info:    khrSwapchain                   : 1
info:  VK_KHR_swapchain_mutable_format:
info:    khrSwapchainMutableFormat      : 1
info:  VK_KHR_win32_keyed_mutex:
info:    khrWin32KeyedMutex             : 0
info:  VK_NV_descriptor_pool_overallocation:
info:    descriptorPoolOverallocation   : 0
info:  VK_NV_low_latency2:
info:    nvLowLatency2                  : 1
info:  VK_NV_raw_access_chains:
info:    shaderRawAccessChains          : 1
info:  VK_NVX_binary_import:
info:    nvxBinaryImport                : 1
info:  VK_NVX_image_view_handle:
info:    nvxImageViewHandle             : 1
err:   D3D11InternalCreateDevice: Failed to create D3D11 device```

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