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困难
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第 151 场周赛 Q4
设计
哈希表
堆(优先队列)

English Version

题目描述

我们把无限数量 ∞ 的栈排成一行,按从左到右的次序从 0 开始编号。每个栈的的最大容量 capacity 都相同。

实现一个叫「餐盘」的类 DinnerPlates

  • DinnerPlates(int capacity) - 给出栈的最大容量 capacity
  • void push(int val) - 将给出的正整数 val 推入 从左往右第一个 没有满的栈。
  • int pop() - 返回 从右往左第一个 非空栈顶部的值,并将其从栈中删除;如果所有的栈都是空的,请返回 -1
  • int popAtStack(int index) - 返回编号 index 的栈顶部的值,并将其从栈中删除;如果编号 index 的栈是空的,请返回 -1

 

示例:

输入: 
["DinnerPlates","push","push","push","push","push","popAtStack","push","push","popAtStack","popAtStack","pop","pop","pop","pop","pop"]
[[2],[1],[2],[3],[4],[5],[0],[20],[21],[0],[2],[],[],[],[],[]]
输出:
[null,null,null,null,null,null,2,null,null,20,21,5,4,3,1,-1]

解释:
DinnerPlates D = DinnerPlates(2);  // 初始化,栈最大容量 capacity = 2
D.push(1);
D.push(2);
D.push(3);
D.push(4);
D.push(5);         // 栈的现状为:    2  4
                                    1  3  5
                                    ﹈ ﹈ ﹈
D.popAtStack(0);   // 返回 2。栈的现状为:      4
                                          1  3  5
                                          ﹈ ﹈ ﹈
D.push(20);        // 栈的现状为:  20  4
                                   1  3  5
                                   ﹈ ﹈ ﹈
D.push(21);        // 栈的现状为:  20  4 21
                                   1  3  5
                                   ﹈ ﹈ ﹈
D.popAtStack(0);   // 返回 20。栈的现状为:       4 21
                                            1  3  5
                                            ﹈ ﹈ ﹈
D.popAtStack(2);   // 返回 21。栈的现状为:       4
                                            1  3  5
                                            ﹈ ﹈ ﹈ 
D.pop()            // 返回 5。栈的现状为:        4
                                            1  3 
                                            ﹈ ﹈  
D.pop()            // 返回 4。栈的现状为:    1  3 
                                           ﹈ ﹈   
D.pop()            // 返回 3。栈的现状为:    1 
                                           ﹈   
D.pop()            // 返回 1。现在没有栈。
D.pop()            // 返回 -1。仍然没有栈。

 

提示:

  • 1 <= capacity <= 20000
  • 1 <= val <= 20000
  • 0 <= index <= 100000
  • 最多会对 pushpop,和 popAtStack 进行 200000 次调用。

解法

方法一:栈数组 + 有序集合

我们定义以下数据结构或变量:

  • capacity:每个栈的容量;
  • stacks:栈数组,用于存储所有的栈,其中每个栈的最大容量都是 capacity
  • not_full:有序集合,用于存储所有未满的栈在栈数组中的下标。

对于 push(val) 操作:

  • 我们首先判断 not_full 是否为空,如果为空,则说明没有未满的栈,需要新建一个栈,然后将 val 压入该栈中,此时判断容量 capacity 是否大于 $1$,如果大于 $1$,则将该栈的下标加入 not_full 中。
  • 如果 not_full 不为空,则说明有未满的栈,我们取出 not_full 中最小的下标 index,将 val 压入 stacks[index] 中,此时如果 stacks[index] 的容量等于 capacity,则将 indexnot_full 中删除。

对于 popAtStack(index) 操作:

  • 我们首先判断 index 是否在 stacks 的下标范围内,如果不在,则直接返回 $-1$。如果 stacks[index] 为空,同样直接返回 $-1$
  • 如果 stacks[index] 不为空,则弹出 stacks[index] 的栈顶元素 val。如果 index 等于 stacks 的长度减 $1$,则说明 stacks[index] 是最后一个栈,如果为空,我们循环将最后一个栈的下标从 not_full 中移出,并且在栈数组 stacks 中移除最后一个栈,直到最后一个栈不为空、或者栈数组 stacks 为空为止。否则,如果 stacks[index] 不是最后一个栈,我们将 index 加入 not_full 中。
  • 最后返回 val

对于 pop() 操作:

  • 我们直接调用 popAtStack(stacks.length - 1) 即可。

时间复杂度 $(n \times \log n)$,空间复杂度 $O(n)$。其中 $n$ 为操作次数。

Python3

class DinnerPlates:
    def __init__(self, capacity: int):
        self.capacity = capacity
        self.stacks = []
        self.not_full = SortedSet()

    def push(self, val: int) -> None:
        if not self.not_full:
            self.stacks.append([val])
            if self.capacity > 1:
                self.not_full.add(len(self.stacks) - 1)
        else:
            index = self.not_full[0]
            self.stacks[index].append(val)
            if len(self.stacks[index]) == self.capacity:
                self.not_full.discard(index)

    def pop(self) -> int:
        return self.popAtStack(len(self.stacks) - 1)

    def popAtStack(self, index: int) -> int:
        if index < 0 or index >= len(self.stacks) or not self.stacks[index]:
            return -1
        val = self.stacks[index].pop()
        if index == len(self.stacks) - 1 and not self.stacks[-1]:
            while self.stacks and not self.stacks[-1]:
                self.not_full.discard(len(self.stacks) - 1)
                self.stacks.pop()
        else:
            self.not_full.add(index)
        return val


# Your DinnerPlates object will be instantiated and called as such:
# obj = DinnerPlates(capacity)
# obj.push(val)
# param_2 = obj.pop()
# param_3 = obj.popAtStack(index)

Java

class DinnerPlates {
    private int capacity;
    private List<Deque<Integer>> stacks = new ArrayList<>();
    private TreeSet<Integer> notFull = new TreeSet<>();

    public DinnerPlates(int capacity) {
        this.capacity = capacity;
    }

    public void push(int val) {
        if (notFull.isEmpty()) {
            stacks.add(new ArrayDeque<>());
            stacks.get(stacks.size() - 1).push(val);
            if (capacity > 1) {
                notFull.add(stacks.size() - 1);
            }
        } else {
            int index = notFull.first();
            stacks.get(index).push(val);
            if (stacks.get(index).size() == capacity) {
                notFull.pollFirst();
            }
        }
    }

    public int pop() {
        return popAtStack(stacks.size() - 1);
    }

    public int popAtStack(int index) {
        if (index < 0 || index >= stacks.size() || stacks.get(index).isEmpty()) {
            return -1;
        }
        int val = stacks.get(index).pop();
        if (index == stacks.size() - 1 && stacks.get(stacks.size() - 1).isEmpty()) {
            while (!stacks.isEmpty() && stacks.get(stacks.size() - 1).isEmpty()) {
                notFull.remove(stacks.size() - 1);
                stacks.remove(stacks.size() - 1);
            }
        } else {
            notFull.add(index);
        }
        return val;
    }
}

/**
 * Your DinnerPlates object will be instantiated and called as such:
 * DinnerPlates obj = new DinnerPlates(capacity);
 * obj.push(val);
 * int param_2 = obj.pop();
 * int param_3 = obj.popAtStack(index);
 */

C++

class DinnerPlates {
public:
    DinnerPlates(int capacity) {
        this->capacity = capacity;
    }

    void push(int val) {
        if (notFull.empty()) {
            stacks.emplace_back(stack<int>());
            stacks.back().push(val);
            if (capacity > 1) {
                notFull.insert(stacks.size() - 1);
            }
        } else {
            int index = *notFull.begin();
            stacks[index].push(val);
            if (stacks[index].size() == capacity) {
                notFull.erase(index);
            }
        }
    }

    int pop() {
        return popAtStack(stacks.size() - 1);
    }

    int popAtStack(int index) {
        if (index < 0 || index >= stacks.size() || stacks[index].empty()) {
            return -1;
        }
        int val = stacks[index].top();
        stacks[index].pop();
        if (index == stacks.size() - 1 && stacks[index].empty()) {
            while (!stacks.empty() && stacks.back().empty()) {
                notFull.erase(stacks.size() - 1);
                stacks.pop_back();
            }
        } else {
            notFull.insert(index);
        }
        return val;
    }

private:
    int capacity;
    vector<stack<int>> stacks;
    set<int> notFull;
};

/**
 * Your DinnerPlates object will be instantiated and called as such:
 * DinnerPlates* obj = new DinnerPlates(capacity);
 * obj->push(val);
 * int param_2 = obj->pop();
 * int param_3 = obj->popAtStack(index);
 */

Go

type DinnerPlates struct {
	capacity int
	stacks   [][]int
	notFull  *redblacktree.Tree
}

func Constructor(capacity int) DinnerPlates {
	return DinnerPlates{capacity: capacity, notFull: redblacktree.NewWithIntComparator()}
}

func (this *DinnerPlates) Push(val int) {
	if this.notFull.Size() == 0 {
		this.stacks = append(this.stacks, []int{val})
		if this.capacity > 1 {
			this.notFull.Put(len(this.stacks)-1, nil)
		}
	} else {
		index, _ := this.notFull.Left().Key.(int)
		this.stacks[index] = append(this.stacks[index], val)
		if len(this.stacks[index]) == this.capacity {
			this.notFull.Remove(index)
		}
	}
}

func (this *DinnerPlates) Pop() int {
	return this.PopAtStack(len(this.stacks) - 1)
}

func (this *DinnerPlates) PopAtStack(index int) int {
	if index < 0 || index >= len(this.stacks) || len(this.stacks[index]) == 0 {
		return -1
	}
	val := this.stacks[index][len(this.stacks[index])-1]
	this.stacks[index] = this.stacks[index][:len(this.stacks[index])-1]
	if index == len(this.stacks)-1 && len(this.stacks[index]) == 0 {
		for len(this.stacks) > 0 && len(this.stacks[len(this.stacks)-1]) == 0 {
			this.notFull.Remove(len(this.stacks) - 1)
			this.stacks = this.stacks[:len(this.stacks)-1]
		}
	} else {
		this.notFull.Put(index, nil)
	}
	return val
}

/**
 * Your DinnerPlates object will be instantiated and called as such:
 * obj := Constructor(capacity);
 * obj.Push(val);
 * param_2 := obj.Pop();
 * param_3 := obj.PopAtStack(index);
 */

TypeScript

class DinnerPlates {
    capacity: number;
    stacks: number[][];
    notFull: TreeSet<number>;

    constructor(capacity: number) {
        this.capacity = capacity;
        this.stacks = [];
        this.notFull = new TreeSet<number>();
    }

    push(val: number): void {
        if (this.notFull.size() === 0) {
            this.stacks.push([val]);
            if (this.capacity > 1) {
                this.notFull.add(this.stacks.length - 1);
            }
        } else {
            const index = this.notFull.first()!;
            this.stacks[index].push(val);
            if (this.stacks[index].length === this.capacity) {
                this.notFull.delete(index);
            }
        }
    }

    pop(): number {
        return this.popAtStack(this.stacks.length - 1);
    }

    popAtStack(index: number): number {
        if (index < 0 || index >= this.stacks.length || this.stacks[index].length === 0) {
            return -1;
        }
        const val = this.stacks[index].pop()!;
        if (index === this.stacks.length - 1 && this.stacks[index].length === 0) {
            while (this.stacks.length > 0 && this.stacks[this.stacks.length - 1].length === 0) {
                this.notFull.delete(this.stacks.length - 1);
                this.stacks.pop();
            }
        } else {
            this.notFull.add(index);
        }
        return val;
    }
}

type Compare<T> = (lhs: T, rhs: T) => number;

class RBTreeNode<T = number> {
    data: T;
    count: number;
    left: RBTreeNode<T> | null;
    right: RBTreeNode<T> | null;
    parent: RBTreeNode<T> | null;
    color: number;
    constructor(data: T) {
        this.data = data;
        this.left = this.right = this.parent = null;
        this.color = 0;
        this.count = 1;
    }

    sibling(): RBTreeNode<T> | null {
        if (!this.parent) return null; // sibling null if no parent
        return this.isOnLeft() ? this.parent.right : this.parent.left;
    }

    isOnLeft(): boolean {
        return this === this.parent!.left;
    }

    hasRedChild(): boolean {
        return (
            Boolean(this.left && this.left.color === 0) ||
            Boolean(this.right && this.right.color === 0)
        );
    }
}

class RBTree<T> {
    root: RBTreeNode<T> | null;
    lt: (l: T, r: T) => boolean;
    constructor(compare: Compare<T> = (l: T, r: T) => (l < r ? -1 : l > r ? 1 : 0)) {
        this.root = null;
        this.lt = (l: T, r: T) => compare(l, r) < 0;
    }

    rotateLeft(pt: RBTreeNode<T>): void {
        const right = pt.right!;
        pt.right = right.left;

        if (pt.right) pt.right.parent = pt;
        right.parent = pt.parent;

        if (!pt.parent) this.root = right;
        else if (pt === pt.parent.left) pt.parent.left = right;
        else pt.parent.right = right;

        right.left = pt;
        pt.parent = right;
    }

    rotateRight(pt: RBTreeNode<T>): void {
        const left = pt.left!;
        pt.left = left.right;

        if (pt.left) pt.left.parent = pt;
        left.parent = pt.parent;

        if (!pt.parent) this.root = left;
        else if (pt === pt.parent.left) pt.parent.left = left;
        else pt.parent.right = left;

        left.right = pt;
        pt.parent = left;
    }

    swapColor(p1: RBTreeNode<T>, p2: RBTreeNode<T>): void {
        const tmp = p1.color;
        p1.color = p2.color;
        p2.color = tmp;
    }

    swapData(p1: RBTreeNode<T>, p2: RBTreeNode<T>): void {
        const tmp = p1.data;
        p1.data = p2.data;
        p2.data = tmp;
    }

    fixAfterInsert(pt: RBTreeNode<T>): void {
        let parent = null;
        let grandParent = null;

        while (pt !== this.root && pt.color !== 1 && pt.parent?.color === 0) {
            parent = pt.parent;
            grandParent = pt.parent.parent;

            /*  Case : A
                Parent of pt is left child of Grand-parent of pt */
            if (parent === grandParent?.left) {
                const uncle = grandParent.right;

                /* Case : 1
                   The uncle of pt is also red
                   Only Recoloring required */
                if (uncle && uncle.color === 0) {
                    grandParent.color = 0;
                    parent.color = 1;
                    uncle.color = 1;
                    pt = grandParent;
                } else {
                    /* Case : 2
                       pt is right child of its parent
                       Left-rotation required */
                    if (pt === parent.right) {
                        this.rotateLeft(parent);
                        pt = parent;
                        parent = pt.parent;
                    }

                    /* Case : 3
                       pt is left child of its parent
                       Right-rotation required */
                    this.rotateRight(grandParent);
                    this.swapColor(parent!, grandParent);
                    pt = parent!;
                }
            } else {
                /* Case : B
               Parent of pt is right child of Grand-parent of pt */
                const uncle = grandParent!.left;

                /*  Case : 1
                    The uncle of pt is also red
                    Only Recoloring required */
                if (uncle != null && uncle.color === 0) {
                    grandParent!.color = 0;
                    parent.color = 1;
                    uncle.color = 1;
                    pt = grandParent!;
                } else {
                    /* Case : 2
                       pt is left child of its parent
                       Right-rotation required */
                    if (pt === parent.left) {
                        this.rotateRight(parent);
                        pt = parent;
                        parent = pt.parent;
                    }

                    /* Case : 3
                       pt is right child of its parent
                       Left-rotation required */
                    this.rotateLeft(grandParent!);
                    this.swapColor(parent!, grandParent!);
                    pt = parent!;
                }
            }
        }
        this.root!.color = 1;
    }

    delete(val: T): boolean {
        const node = this.find(val);
        if (!node) return false;
        node.count--;
        if (!node.count) this.deleteNode(node);
        return true;
    }

    deleteAll(val: T): boolean {
        const node = this.find(val);
        if (!node) return false;
        this.deleteNode(node);
        return true;
    }

    deleteNode(v: RBTreeNode<T>): void {
        const u = BSTreplace(v);

        // True when u and v are both black
        const uvBlack = (u === null || u.color === 1) && v.color === 1;
        const parent = v.parent!;

        if (!u) {
            // u is null therefore v is leaf
            if (v === this.root) this.root = null;
            // v is root, making root null
            else {
                if (uvBlack) {
                    // u and v both black
                    // v is leaf, fix double black at v
                    this.fixDoubleBlack(v);
                } else {
                    // u or v is red
                    if (v.sibling()) {
                        // sibling is not null, make it red"
                        v.sibling()!.color = 0;
                    }
                }
                // delete v from the tree
                if (v.isOnLeft()) parent.left = null;
                else parent.right = null;
            }
            return;
        }

        if (!v.left || !v.right) {
            // v has 1 child
            if (v === this.root) {
                // v is root, assign the value of u to v, and delete u
                v.data = u.data;
                v.left = v.right = null;
            } else {
                // Detach v from tree and move u up
                if (v.isOnLeft()) parent.left = u;
                else parent.right = u;
                u.parent = parent;
                if (uvBlack) this.fixDoubleBlack(u);
                // u and v both black, fix double black at u
                else u.color = 1; // u or v red, color u black
            }
            return;
        }

        // v has 2 children, swap data with successor and recurse
        this.swapData(u, v);
        this.deleteNode(u);

        // find node that replaces a deleted node in BST
        function BSTreplace(x: RBTreeNode<T>): RBTreeNode<T> | null {
            // when node have 2 children
            if (x.left && x.right) return successor(x.right);
            // when leaf
            if (!x.left && !x.right) return null;
            // when single child
            return x.left ?? x.right;
        }
        // find node that do not have a left child
        // in the subtree of the given node
        function successor(x: RBTreeNode<T>): RBTreeNode<T> {
            let temp = x;
            while (temp.left) temp = temp.left;
            return temp;
        }
    }

    fixDoubleBlack(x: RBTreeNode<T>): void {
        if (x === this.root) return; // Reached root

        const sibling = x.sibling();
        const parent = x.parent!;
        if (!sibling) {
            // No sibiling, double black pushed up
            this.fixDoubleBlack(parent);
        } else {
            if (sibling.color === 0) {
                // Sibling red
                parent.color = 0;
                sibling.color = 1;
                if (sibling.isOnLeft()) this.rotateRight(parent);
                // left case
                else this.rotateLeft(parent); // right case
                this.fixDoubleBlack(x);
            } else {
                // Sibling black
                if (sibling.hasRedChild()) {
                    // at least 1 red children
                    if (sibling.left && sibling.left.color === 0) {
                        if (sibling.isOnLeft()) {
                            // left left
                            sibling.left.color = sibling.color;
                            sibling.color = parent.color;
                            this.rotateRight(parent);
                        } else {
                            // right left
                            sibling.left.color = parent.color;
                            this.rotateRight(sibling);
                            this.rotateLeft(parent);
                        }
                    } else {
                        if (sibling.isOnLeft()) {
                            // left right
                            sibling.right!.color = parent.color;
                            this.rotateLeft(sibling);
                            this.rotateRight(parent);
                        } else {
                            // right right
                            sibling.right!.color = sibling.color;
                            sibling.color = parent.color;
                            this.rotateLeft(parent);
                        }
                    }
                    parent.color = 1;
                } else {
                    // 2 black children
                    sibling.color = 0;
                    if (parent.color === 1) this.fixDoubleBlack(parent);
                    else parent.color = 1;
                }
            }
        }
    }

    insert(data: T): boolean {
        // search for a position to insert
        let parent = this.root;
        while (parent) {
            if (this.lt(data, parent.data)) {
                if (!parent.left) break;
                else parent = parent.left;
            } else if (this.lt(parent.data, data)) {
                if (!parent.right) break;
                else parent = parent.right;
            } else break;
        }

        // insert node into parent
        const node = new RBTreeNode(data);
        if (!parent) this.root = node;
        else if (this.lt(node.data, parent.data)) parent.left = node;
        else if (this.lt(parent.data, node.data)) parent.right = node;
        else {
            parent.count++;
            return false;
        }
        node.parent = parent;
        this.fixAfterInsert(node);
        return true;
    }

    find(data: T): RBTreeNode<T> | null {
        let p = this.root;
        while (p) {
            if (this.lt(data, p.data)) {
                p = p.left;
            } else if (this.lt(p.data, data)) {
                p = p.right;
            } else break;
        }
        return p ?? null;
    }

    *inOrder(root: RBTreeNode<T> = this.root!): Generator<T, undefined, void> {
        if (!root) return;
        for (const v of this.inOrder(root.left!)) yield v;
        yield root.data;
        for (const v of this.inOrder(root.right!)) yield v;
    }

    *reverseInOrder(root: RBTreeNode<T> = this.root!): Generator<T, undefined, void> {
        if (!root) return;
        for (const v of this.reverseInOrder(root.right!)) yield v;
        yield root.data;
        for (const v of this.reverseInOrder(root.left!)) yield v;
    }
}

class TreeSet<T = number> {
    _size: number;
    tree: RBTree<T>;
    compare: Compare<T>;
    constructor(
        collection: T[] | Compare<T> = [],
        compare: Compare<T> = (l: T, r: T) => (l < r ? -1 : l > r ? 1 : 0),
    ) {
        if (typeof collection === 'function') {
            compare = collection;
            collection = [];
        }
        this._size = 0;
        this.compare = compare;
        this.tree = new RBTree(compare);
        for (const val of collection) this.add(val);
    }

    size(): number {
        return this._size;
    }

    has(val: T): boolean {
        return !!this.tree.find(val);
    }

    add(val: T): boolean {
        const successful = this.tree.insert(val);
        this._size += successful ? 1 : 0;
        return successful;
    }

    delete(val: T): boolean {
        const deleted = this.tree.deleteAll(val);
        this._size -= deleted ? 1 : 0;
        return deleted;
    }

    ceil(val: T): T | undefined {
        let p = this.tree.root;
        let higher = null;
        while (p) {
            if (this.compare(p.data, val) >= 0) {
                higher = p;
                p = p.left;
            } else {
                p = p.right;
            }
        }
        return higher?.data;
    }

    floor(val: T): T | undefined {
        let p = this.tree.root;
        let lower = null;
        while (p) {
            if (this.compare(val, p.data) >= 0) {
                lower = p;
                p = p.right;
            } else {
                p = p.left;
            }
        }
        return lower?.data;
    }

    higher(val: T): T | undefined {
        let p = this.tree.root;
        let higher = null;
        while (p) {
            if (this.compare(val, p.data) < 0) {
                higher = p;
                p = p.left;
            } else {
                p = p.right;
            }
        }
        return higher?.data;
    }

    lower(val: T): T | undefined {
        let p = this.tree.root;
        let lower = null;
        while (p) {
            if (this.compare(p.data, val) < 0) {
                lower = p;
                p = p.right;
            } else {
                p = p.left;
            }
        }
        return lower?.data;
    }

    first(): T | undefined {
        return this.tree.inOrder().next().value;
    }

    last(): T | undefined {
        return this.tree.reverseInOrder().next().value;
    }

    shift(): T | undefined {
        const first = this.first();
        if (first === undefined) return undefined;
        this.delete(first);
        return first;
    }

    pop(): T | undefined {
        const last = this.last();
        if (last === undefined) return undefined;
        this.delete(last);
        return last;
    }

    *[Symbol.iterator](): Generator<T, void, void> {
        for (const val of this.values()) yield val;
    }

    *keys(): Generator<T, void, void> {
        for (const val of this.values()) yield val;
    }

    *values(): Generator<T, undefined, void> {
        for (const val of this.tree.inOrder()) yield val;
        return undefined;
    }

    /**
     * Return a generator for reverse order traversing the set
     */
    *rvalues(): Generator<T, undefined, void> {
        for (const val of this.tree.reverseInOrder()) yield val;
        return undefined;
    }
}

/**
 * Your DinnerPlates object will be instantiated and called as such:
 * var obj = new DinnerPlates(capacity)
 * obj.push(val)
 * var param_2 = obj.pop()
 * var param_3 = obj.popAtStack(index)
 */