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Hard |
2849 |
Weekly Contest 224 Q4 |
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A game is played by a cat and a mouse named Cat and Mouse.
The environment is represented by a grid
of size rows x cols
, where each element is a wall, floor, player (Cat, Mouse), or food.
- Players are represented by the characters
'C'
(Cat),'M'
(Mouse). - Floors are represented by the character
'.'
and can be walked on. - Walls are represented by the character
'#'
and cannot be walked on. - Food is represented by the character
'F'
and can be walked on. - There is only one of each character
'C'
,'M'
, and'F'
ingrid
.
Mouse and Cat play according to the following rules:
- Mouse moves first, then they take turns to move.
- During each turn, Cat and Mouse can jump in one of the four directions (left, right, up, down). They cannot jump over the wall nor outside of the
grid
. catJump, mouseJump
are the maximum lengths Cat and Mouse can jump at a time, respectively. Cat and Mouse can jump less than the maximum length.- Staying in the same position is allowed.
- Mouse can jump over Cat.
The game can end in 4 ways:
- If Cat occupies the same position as Mouse, Cat wins.
- If Cat reaches the food first, Cat wins.
- If Mouse reaches the food first, Mouse wins.
- If Mouse cannot get to the food within 1000 turns, Cat wins.
Given a rows x cols
matrix grid
and two integers catJump
and mouseJump
, return true
if Mouse can win the game if both Cat and Mouse play optimally, otherwise return false
.
Example 1:
Input: grid = ["####F","#C...","M...."], catJump = 1, mouseJump = 2 Output: true Explanation: Cat cannot catch Mouse on its turn nor can it get the food before Mouse.
Example 2:
Input: grid = ["M.C...F"], catJump = 1, mouseJump = 4 Output: true
Example 3:
Input: grid = ["M.C...F"], catJump = 1, mouseJump = 3 Output: false
Constraints:
rows == grid.length
cols = grid[i].length
1 <= rows, cols <= 8
grid[i][j]
consist only of characters'C'
,'M'
,'F'
,'.'
, and'#'
.- There is only one of each character
'C'
,'M'
, and'F'
ingrid
. 1 <= catJump, mouseJump <= 8
class Solution:
def canMouseWin(self, grid: List[str], catJump: int, mouseJump: int) -> bool:
dirs = [0, 1, 0, -1, 0]
m = len(grid)
n = len(grid[0])
nFloors = 0
cat = 0 # cat's position
mouse = 0 # mouse's position
def hash(i: int, j: int) -> int:
return i * n + j
for i in range(m):
for j in range(n):
if grid[i][j] != "#":
nFloors += 1
if grid[i][j] == "C":
cat = hash(i, j)
elif grid[i][j] == "M":
mouse = hash(i, j)
# dp(i, j, k) := True if mouse can win w//
# Cat on (i // 8, i % 8), mouse on (j // 8, j % 8), and turns = k
@functools.lru_cache(None)
def dp(cat: int, mouse: int, turn: int) -> bool:
# We already search whole touchable grid
if turn == nFloors * 2:
return False
if turn % 2 == 0:
# mouse's turn
i = mouse // n
j = mouse % n
for k in range(4):
for jump in range(mouseJump + 1):
x = i + dirs[k] * jump
y = j + dirs[k + 1] * jump
if x < 0 or x == m or y < 0 or y == n:
break
if grid[x][y] == "#":
break
if grid[x][y] == "F": # Mouse eats the food, so mouse win
return True
if dp(cat, hash(x, y), turn + 1):
return True
# Mouse can't win, so mouse lose
return False
else:
# cat's turn
i = cat // n
j = cat % n
for k in range(4):
for jump in range(catJump + 1):
x = i + dirs[k] * jump
y = j + dirs[k + 1] * jump
if x < 0 or x == m or y < 0 or y == n:
break
if grid[x][y] == "#":
break
if grid[x][y] == "F": # Cat eats the food, so mouse lose
return False
nextCat = hash(x, y)
if nextCat == mouse: # Cat catches mouse, so mouse lose
return False
if not dp(nextCat, mouse, turn + 1):
return False
# Cat can't win, so mouse win
return True
return dp(cat, mouse, 0)