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CMakeLists.txt
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260 lines (212 loc) · 8.66 KB
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cmake_minimum_required(VERSION 4.2)
# Suppress CMP0175: external Papyrus.cmake uses VERBATIM with APPEND in
# add_custom_command, which is not supported. Setting OLD silences the
# warning without modifying the upstream module.
#
# Reference: https://cmake.org/cmake/help/latest/policy/CMP0175.html
cmake_policy(SET CMP0175 OLD)
include("${CMAKE_CURRENT_SOURCE_DIR}/Version.cmake")
project(
SkyUI
VERSION ${VER_MAJOR}.${VER_MINOR}
LANGUAGES NONE
)
set(PROJECT_RELEASE_IDX ${VER_RELEASE_IDX})
if(VER_SUFFIX)
set(PROJECT_VERSION_STRING "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} ${VER_SUFFIX}")
else()
set(PROJECT_VERSION_STRING "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}")
endif()
# ---------------------------------------------------------------------------
# Options & Core Paths
# ---------------------------------------------------------------------------
option(ENABLE_FPS_PATCH "Enable FPS patching" OFF)
# SkyrimSE_PATH: absolute path to the game directory.
# Defaults to the standard Steam library location if not provided.
if(NOT DEFINED SkyrimSE_PATH OR SkyrimSE_PATH STREQUAL "")
if(CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux")
set(_SKYRIMSE_DEFAULT "$ENV{HOME}/.local/share/Steam/steamapps/common/Skyrim Special Edition")
else()
set(_SKYRIMSE_DEFAULT "C:/Program Files (x86)/Steam/steamapps/common/Skyrim Special Edition")
endif()
set(SkyrimSE_PATH "${_SKYRIMSE_DEFAULT}" CACHE PATH "Path to Skyrim Special Edition installation")
endif()
# Build type setup
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose build type: Debug or Release" FORCE)
endif()
string(TOUPPER "${CMAKE_BUILD_TYPE}" _BUILD_TYPE_UPPER)
if(_BUILD_TYPE_UPPER STREQUAL "DEBUG")
set(IS_DEBUG_BUILD TRUE)
else()
set(IS_DEBUG_BUILD FALSE)
endif()
# Deployment directory for Debug builds
if(IS_DEBUG_BUILD)
if(NOT DEFINED MOD_DEBUG_PATH OR MOD_DEBUG_PATH STREQUAL "")
set(MOD_DEBUG_PATH "${CMAKE_CURRENT_SOURCE_DIR}/dist"
CACHE STRING "Debug output directory (Skyrim Data or MO2 mod folder)" FORCE)
endif()
endif()
message(STATUS "[Build] Build type : ${CMAKE_BUILD_TYPE}")
# ---------------------------------------------------------------------------
# Module Paths
# ---------------------------------------------------------------------------
list(APPEND CMAKE_MODULE_PATH
"${CMAKE_CURRENT_SOURCE_DIR}/cmake"
"${CMAKE_CURRENT_SOURCE_DIR}/external/BethesdaCMakeModules/Modules"
)
if(CMAKE_HOST_SYSTEM_NAME STREQUAL "Linux")
include(LinuxTools)
endif()
include(Papyrus)
include(BSArchive)
include(ImportToSWF)
include(SWFXMLPatch)
# ---------------------------------------------------------------------------
# FFDec CLI Detection
# ---------------------------------------------------------------------------
find_program(FFDEC_CLI
NAMES ffdec-cli ffdec-cli.exe
PATHS "${CMAKE_CURRENT_SOURCE_DIR}/tools/FFDec"
NO_DEFAULT_PATH
)
if(NOT FFDEC_CLI)
find_program(FFDEC_CLI NAMES ffdec-cli ffdec-cli.exe)
endif()
if(FFDEC_CLI)
message(STATUS "[Build] FFDec CLI : ${FFDEC_CLI}")
else()
message(WARNING
"[Build] FFDec CLI not found. ActionScript compilation will be skipped.")
endif()
# ---------------------------------------------------------------------------
# Papyrus Scripts
# ---------------------------------------------------------------------------
file(GLOB PAPYRUS_SOURCES
CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/source/scripts/*.psc"
)
if(PAPYRUS_SOURCES)
# Papyrus.cmake writes a stamp file to _Papyrus/ but never creates the
# directory — ensure it exists before the custom commands run.
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/_Papyrus")
# Set by LinuxTools.cmake on Linux; falls back to the game dir on other platforms.
if(NOT DEFINED _PAPYRUS_GAME_DIR OR _PAPYRUS_GAME_DIR STREQUAL "")
set(_PAPYRUS_GAME_DIR "${SkyrimSE_PATH}")
endif()
Papyrus_Add(
"Papyrus"
GAME "${_PAPYRUS_GAME_DIR}"
MODE SkyrimSE
IMPORTS
"${CMAKE_CURRENT_SOURCE_DIR}/source/scripts"
"${SkyrimSE_PATH}/Data/Scripts/Source"
"${SkyrimSE_PATH}/Data/Source/Scripts"
SOURCES ${PAPYRUS_SOURCES}
# OPTIMIZE
ANONYMIZE
SKIP_DEFAULT_IMPORTS
)
else()
message(STATUS "[Build] No Papyrus sources found -- skipping.")
add_custom_target("Papyrus")
set(Papyrus_OUTPUT "")
endif()
# ---------------------------------------------------------------------------
# ActionScript / SWF Compilation
# ---------------------------------------------------------------------------
set(AS_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/source/actionscript")
AS_GlobalAssemble_Init(AS_SOURCE_DIR "${AS_SOURCE_DIR}")
set(AS_TARGETS "")
set(SWF_COMPILED_OUTPUTS "")
# Load all SWF target definitions from a single file (calls Add_AS for each)
include("${CMAKE_CURRENT_SOURCE_DIR}/source/swfsources.cmake")
AS_GlobalAssemble_Finalize()
add_custom_target("ActionScript" DEPENDS ${AS_TARGETS})
# ---------------------------------------------------------------------------
# Debug Mode -- Direct Deployment
# ---------------------------------------------------------------------------
if(IS_DEBUG_BUILD)
set(_DEPLOY_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/Deploy.cmake")
set(_DEPLOY_LISTS_DIR "${CMAKE_BINARY_DIR}/_deploy_lists")
file(MAKE_DIRECTORY "${_DEPLOY_LISTS_DIR}")
# The .esp lives at data/SkyUI_SE.esp — same path used in the release block.
set(_ESP_FILE "${CMAKE_CURRENT_SOURCE_DIR}/data/SkyUI_SE.esp")
# Write list files at configure-time.
list(JOIN Papyrus_OUTPUT "\n" _PEX_CONTENT)
list(JOIN SWF_COMPILED_OUTPUTS "\n" _SWF_COMPILED_CONTENT)
file(WRITE "${_DEPLOY_LISTS_DIR}/pex_files.txt" "${_PEX_CONTENT}")
file(WRITE "${_DEPLOY_LISTS_DIR}/swf_compiled.txt" "${_SWF_COMPILED_CONTENT}")
file(WRITE "${_DEPLOY_LISTS_DIR}/esp_file.txt" "${_ESP_FILE}")
# CONFIGURE_DEPENDS: adding a translation or config file triggers re-configure.
file(GLOB_RECURSE _DEBUG_DATA_FILES
CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/data/interface/*"
)
list(FILTER _DEBUG_DATA_FILES EXCLUDE REGEX "\\.swf$")
list(JOIN _DEBUG_DATA_FILES "\n" _DATA_FILES_CONTENT)
file(WRITE "${_DEPLOY_LISTS_DIR}/data_files.txt" "${_DATA_FILES_CONTENT}")
add_custom_target("deploy_debug" ALL
COMMAND "${CMAKE_COMMAND}"
"-DOUTPUT_DIR=${MOD_DEBUG_PATH}"
"-DDEPLOY_LISTS_DIR=${_DEPLOY_LISTS_DIR}"
"-DSWF_COMPILED_BASE=${CMAKE_BINARY_DIR}/interface"
"-DDATA_BASE_DIR=${CMAKE_CURRENT_SOURCE_DIR}/data/interface"
-P "${_DEPLOY_SCRIPT}"
DEPENDS
${Papyrus_OUTPUT}
${SWF_COMPILED_OUTPUTS}
"${_ESP_FILE}"
COMMENT "Deploying to ${MOD_DEBUG_PATH}"
VERBATIM
)
add_dependencies("deploy_debug" "Papyrus" "ActionScript")
# ---------------------------------------------------------------------------
# Release Mode -- BSA + ZIP
# ---------------------------------------------------------------------------
else()
file(GLOB_RECURSE _EXTRA_INTERFACE_FILES
CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/data/interface/*"
)
list(FILTER _EXTRA_INTERFACE_FILES EXCLUDE REGEX "\\.swf$")
cmake_path(SET _PREFIX_BUILD "${CMAKE_BINARY_DIR}" NORMALIZE)
cmake_path(SET _PREFIX_DATA "${CMAKE_CURRENT_SOURCE_DIR}/data" NORMALIZE)
BSArchive_Add(
"BSA"
OUTPUT "${CMAKE_BINARY_DIR}/SkyUI_SE.bsa"
FORMAT SSE
FILES
${Papyrus_OUTPUT}
${SWF_COMPILED_OUTPUTS}
${_EXTRA_INTERFACE_FILES}
PREFIX
"${_PREFIX_BUILD}"
"${_PREFIX_DATA}"
)
add_dependencies("BSA" "Papyrus" "ActionScript")
set(_BSA_FILE "${CMAKE_BINARY_DIR}/SkyUI_SE.bsa")
set(_ESP_FILE "${CMAKE_CURRENT_SOURCE_DIR}/data/SkyUI_SE.esp")
set(_ZIP_OUTPUT "${CMAKE_CURRENT_SOURCE_DIR}/dist/SkyUI_SE-${PROJECT_VERSION}.zip")
set(_STAGING_DIR "${CMAKE_BINARY_DIR}/_Release")
set(_PACKAGE_SCRIPT "${CMAKE_CURRENT_SOURCE_DIR}/cmake/Package.cmake")
add_custom_command(
OUTPUT "${_ZIP_OUTPUT}"
COMMAND "${CMAKE_COMMAND}"
"-DSTAGING_DIR=${_STAGING_DIR}"
"-DBSA_FILE=${_BSA_FILE}"
"-DESP_FILE=${_ESP_FILE}"
"-DZIP_OUTPUT=${_ZIP_OUTPUT}"
-P "${_PACKAGE_SCRIPT}"
DEPENDS
"${_BSA_FILE}"
"${_ESP_FILE}"
COMMENT "Packaging SkyUI_SE-${PROJECT_VERSION}.zip"
VERBATIM
)
add_custom_target("release" ALL
DEPENDS "${_ZIP_OUTPUT}"
)
add_dependencies("release" "BSA")
endif()