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Added defined uv1 and uv2 in mesh shader #1175

Added defined uv1 and uv2 in mesh shader

Added defined uv1 and uv2 in mesh shader #1175

Triggered via push June 30, 2025 21:30
Status Success
Total duration 15m 39s
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build-tool.yml

on: push
Matrix: build
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8 warnings
Build for macOS using OpenGL
ninja 1.13.0 is already installed and up-to-date. To reinstall 1.13.0, run: brew reinstall ninja
Build for macOS using OpenGL
Treating cmake as a formula. For the cask, use homebrew/cask/cmake or specify the `--cask` flag. To silence this message, use the `--formula` flag.
Build for macOS Xcode using Metal
ninja 1.13.0 is already installed and up-to-date. To reinstall 1.13.0, run: brew reinstall ninja
Build for macOS Xcode using Metal
Treating cmake as a formula. For the cask, use homebrew/cask/cmake or specify the `--cask` flag. To silence this message, use the `--formula` flag.
Build for macOS using Metal
ninja 1.13.0 is already installed and up-to-date. To reinstall 1.13.0, run: brew reinstall ninja
Build for macOS using Metal
Treating cmake as a formula. For the cask, use homebrew/cask/cmake or specify the `--cask` flag. To silence this message, use the `--formula` flag.
Build for iOS Xcode using Metal
ninja 1.13.0 is already installed and up-to-date. To reinstall 1.13.0, run: brew reinstall ninja
Build for iOS Xcode using Metal
Treating cmake as a formula. For the cask, use homebrew/cask/cmake or specify the `--cask` flag. To silence this message, use the `--formula` flag.