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Added defined uv1 and uv2 in mesh shader #1174

Added defined uv1 and uv2 in mesh shader

Added defined uv1 and uv2 in mesh shader #1174

Triggered via push June 30, 2025 21:30
Status Success
Total duration 14m 14s
Artifacts 4
This run and associated checks have been archived and are scheduled for deletion. Learn more about checks retention
Matrix: build
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2 warnings
Build for macOS Clang
ninja 1.13.0 is already installed and up-to-date. To reinstall 1.13.0, run: brew reinstall ninja
Build for macOS Clang
Treating cmake as a formula. For the cask, use homebrew/cask/cmake or specify the `--cask` flag. To silence this message, use the `--formula` flag.

Artifacts

Produced during runtime
Name Size Digest
macos_clang Expired
6.33 MB
sha256:c7a826ad2c56f99ce187ac208fc943b60338837990b55e861b8c8ca0c3c0c651
ubuntu_gcc Expired
4.85 MB
sha256:34ddfc03dc24fc4980b83bef479e9d052c30e22ea1933ce062eb449debaec843
windows_mingw Expired
4.59 MB
sha256:f78b3ee5d2e076f0d82fcaf4ba4d17e3537370ce83a9e51bee981c46cc15ddd6
windows_msvc Expired
5.22 MB
sha256:8a9c57734d07fee0df5d5dbe08cbf422b2fe974b600efd95deef335d41590181