Skip to content

Added Wayland support to NFD and fixed SDL3 header portability #502

Added Wayland support to NFD and fixed SDL3 header portability

Added Wayland support to NFD and fixed SDL3 header portability #502

Workflow file for this run

name: Editor Desktop
on:
push:
branches:
- '*'
release:
types: [published]
env:
BUILD_TYPE: Release
TARGET: doriax-editor
# Keep at 3.5.1 or newer: 3.4 segfaults inside glfwTerminate on Wayland when
# the last frame swapped without a following poll (glfw/glfw#2744).
GLFW_VERSION: 3.5.1
SDL2_VERSION: 2.30.11
jobs:
build:
name: Build for ${{ matrix.config.name }}
runs-on: ${{ matrix.config.os }}
strategy:
fail-fast: false
matrix:
config:
- {
name: "Windows Latest MSVC",
os: windows-latest,
artifact: "doriax_windows",
cc: "cl",
cxx: "cl",
generators: "Visual Studio 18 2026"
}
- {
name: "Windows Latest MinGW",
os: windows-latest,
artifact: "doriax_windows_mingw",
cc: "gcc",
cxx: "g++",
generators: "Ninja"
}
- {
name: "Ubuntu Latest GCC",
os: ubuntu-latest,
artifact: "doriax_linux",
cc: "gcc",
cxx: "g++",
generators: "Ninja"
}
- {
name: "macOS Latest Clang",
os: macos-latest,
artifact: "doriax_macos",
cc: "clang",
cxx: "clang++",
generators: "Ninja"
}
steps:
- uses: actions/checkout@v6
with:
submodules: true
- name: Print env
run: |
echo github.event.action: ${{ github.event.action }}
echo github.event_name: ${{ github.event_name }}
- name: Install dependencies on Windows
if: startsWith(matrix.config.os, 'windows')
run: |
choco install ninja cmake
ninja --version
cmake --version
- name: Install dependencies on Ubuntu
if: startsWith(matrix.config.os, 'ubuntu')
run: |
sudo apt-get update
sudo apt-get install ninja-build cmake libxi-dev libxcursor-dev libwayland-dev libxkbcommon-dev libxrandr-dev libxinerama-dev libglw1-mesa-dev wayland-protocols extra-cmake-modules libgtk-3-dev libdbus-1-dev libcurl4-openssl-dev
ninja --version
cmake --version
gcc --version
- name: Install dependencies on macOS
if: startsWith(matrix.config.os, 'macos')
run: |
# cmake is already installed
brew install ninja
ninja --version
cmake --version
- name: Download and install GLFW
shell: bash
env:
CC: ${{ matrix.config.cc }}
CXX: ${{ matrix.config.cxx }}
run: |
glfwFile=glfw-${{env.GLFW_VERSION}}
SUDO_CMD=$([ "$RUNNER_OS" != "Windows" ] && echo "sudo" || echo "")
curl -L https://github.com/glfw/glfw/releases/download/${{env.GLFW_VERSION}}/$glfwFile.zip -o $glfwFile.zip
unzip $glfwFile.zip
mv $glfwFile glfw
mkdir -p glfw/build
cmake \
-S glfw \
-B glfw/build \
-G "${{ matrix.config.generators }}" \
-DGLFW_BUILD_DOCS=OFF \
-DGLFW_BUILD_TESTS=OFF \
-DGLFW_BUILD_EXAMPLES=OFF \
-DBUILD_SHARED_LIBS=OFF \
-DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} \
-DCMAKE_MSVC_RUNTIME_LIBRARY="MultiThreaded" \
-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" \
${{ startsWith(matrix.config.artifact, 'windows_msvc') && '-A x64' || '' }}
# TODO: remove --parallel 1 once macos-latest / Xcode 26.x stops flaking
# with "CFLocale.h: Invalid argument" under parallel universal compiles.
if [[ "$RUNNER_OS" == "macOS" ]]; then
cmake --build glfw/build --config ${{env.BUILD_TYPE}} --parallel 1
else
cmake --build glfw/build --config ${{env.BUILD_TYPE}}
fi
$SUDO_CMD cmake --install glfw/build --config ${{env.BUILD_TYPE}}
- name: Download and install SDL2
shell: bash
env:
CC: ${{ matrix.config.cc }}
CXX: ${{ matrix.config.cxx }}
run: |
sdlFile=SDL2-${{env.SDL2_VERSION}}
SUDO_CMD=$([ "$RUNNER_OS" != "Windows" ] && echo "sudo" || echo "")
curl -L https://github.com/libsdl-org/SDL/releases/download/release-${{env.SDL2_VERSION}}/$sdlFile.tar.gz -o $sdlFile.tar.gz
tar xzf $sdlFile.tar.gz
mv $sdlFile sdl2
mkdir -p sdl2/build
cmake \
-S sdl2 \
-B sdl2/build \
-G "${{ matrix.config.generators }}" \
-DBUILD_SHARED_LIBS=OFF \
-DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} \
-DCMAKE_MSVC_RUNTIME_LIBRARY="MultiThreaded" \
-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" \
${{ startsWith(matrix.config.artifact, 'windows_msvc') && '-A x64' || '' }}
# TODO: remove --parallel 1 once the macOS SDK parallel-compile flake above is gone.
if [[ "$RUNNER_OS" == "macOS" ]]; then
cmake --build sdl2/build --config ${{env.BUILD_TYPE}} --parallel 1
else
cmake --build sdl2/build --config ${{env.BUILD_TYPE}}
fi
$SUDO_CMD cmake --install sdl2/build --config ${{env.BUILD_TYPE}}
- name: Set version
shell: bash
env:
REF_TYPE: ${{ github.ref_type }}
REF_NAME: ${{ github.ref_name }}
run: |
# Tag when the commit has one, short hash otherwise. Branch pushes need
# the tags fetched first, actions/checkout skips them by default. Refs
# come in through env because git allows shell metacharacters in them.
if [[ "$REF_TYPE" == "tag" ]]; then
VERSION="$REF_NAME"
else
git fetch --tags --quiet || true
VERSION="$(git tag --points-at HEAD | head -n 1)"
if [[ -z "$VERSION" ]]; then
VERSION="$(git rev-parse --short HEAD)"
fi
fi
echo "DORIAX_VERSION=$VERSION" >> $GITHUB_ENV
- name: Configure
shell: bash
env:
CC: ${{ matrix.config.cc }}
CXX: ${{ matrix.config.cxx }}
run: |
mkdir build
mkdir instdir
cmake \
-S . \
-B build \
-DDORIAXEDITOR_VERSION:STRING="$DORIAX_VERSION" \
-DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} \
-G "${{ matrix.config.generators }}" \
-DCMAKE_INSTALL_PREFIX:PATH=instdir \
-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
- name: Build
shell: bash
env:
CC: ${{ matrix.config.cc }}
CXX: ${{ matrix.config.cxx }}
run: |
targets=("${{ env.TARGET }}")
if [[ "$RUNNER_OS" == "Windows" ]]; then
targets+=("${{ env.TARGET }}-cmd")
fi
cmake --build build --config ${{env.BUILD_TYPE}} --target "${targets[@]}"
- name: Install Strip
shell: bash
run: cmake --install build --config ${{env.BUILD_TYPE}} --strip
- name: List directories
shell: bash
working-directory: instdir
run: ls -laR
- name: Upload
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.config.artifact }}
path: ./instdir/bin/*
if-no-files-found: error