1010#include " component/ButtonComponent.h"
1111#include " component/ModelComponent.h"
1212#include " component/Transform.h"
13+ #include " component/MeshComponent.h"
14+ #include " component/SkyComponent.h"
15+ #include " component/FogComponent.h"
16+ #include " component/LightComponent.h"
17+ #include " component/CameraComponent.h"
18+ #include " component/SpriteComponent.h"
19+ #include " component/PointsComponent.h"
20+ #include " component/LinesComponent.h"
21+ #include " component/TerrainComponent.h"
22+ #include " component/AudioComponent.h"
23+ #include " component/UIContainerComponent.h"
24+ #include " component/UIComponent.h"
25+ #include " component/TextComponent.h"
26+ #include " component/TextEditComponent.h"
27+ #include " component/ImageComponent.h"
28+ #include " component/PanelComponent.h"
29+ #include " component/ScrollbarComponent.h"
30+ #include " component/PolygonComponent.h"
31+ #include " component/Body2DComponent.h"
32+ #include " component/Body3DComponent.h"
33+ #include " component/Joint2DComponent.h"
34+ #include " component/Joint3DComponent.h"
1335
1436#include " component/TilemapComponent.h"
1537#include " command/type/MultiPropertyCmd.h"
@@ -1259,4 +1281,38 @@ editor::Command* editor::ProjectUtils::buildDeleteTileCmd(Project* project, uint
12591281
12601282 multiCmd->setNoMerge ();
12611283 return multiCmd;
1284+ }
1285+
1286+ std::string editor::ProjectUtils::getEntityTypeName (Scene* scene, Entity entity) {
1287+ Signature signature = scene->getSignature (entity);
1288+
1289+ if (signature.test (scene->getComponentId <ModelComponent>())) return " Model" ;
1290+ if (signature.test (scene->getComponentId <BoneComponent>())) return " Bone" ;
1291+ if (signature.test (scene->getComponentId <TilemapComponent>())) return " Tilemap" ;
1292+ if (signature.test (scene->getComponentId <TerrainComponent>())) return " Terrain" ;
1293+ if (signature.test (scene->getComponentId <SpriteComponent>())) return " Sprite" ;
1294+ if (signature.test (scene->getComponentId <PointsComponent>())) return " Points" ;
1295+ if (signature.test (scene->getComponentId <LinesComponent>())) return " Lines" ;
1296+ if (signature.test (scene->getComponentId <PolygonComponent>())) return " Polygon" ;
1297+ if (signature.test (scene->getComponentId <MeshComponent>())) return " Mesh" ;
1298+ if (signature.test (scene->getComponentId <SkyComponent>())) return " SkyBox" ;
1299+ if (signature.test (scene->getComponentId <FogComponent>())) return " Fog" ;
1300+ if (signature.test (scene->getComponentId <AudioComponent>())) return " Audio" ;
1301+ if (signature.test (scene->getComponentId <ButtonComponent>())) return " Button" ;
1302+ if (signature.test (scene->getComponentId <TextEditComponent>())) return " TextEdit" ;
1303+ if (signature.test (scene->getComponentId <TextComponent>())) return " Text" ;
1304+ if (signature.test (scene->getComponentId <ImageComponent>())) return " Image" ;
1305+ if (signature.test (scene->getComponentId <PanelComponent>())) return " Panel" ;
1306+ if (signature.test (scene->getComponentId <ScrollbarComponent>())) return " Scrollbar" ;
1307+ if (signature.test (scene->getComponentId <UIContainerComponent>())) return " Container" ;
1308+ if (signature.test (scene->getComponentId <UIComponent>())) return " UILayout" ;
1309+ if (signature.test (scene->getComponentId <LightComponent>())) return " Light" ;
1310+ if (signature.test (scene->getComponentId <CameraComponent>())) return " Camera" ;
1311+ if (signature.test (scene->getComponentId <Body2DComponent>())) return " Body2D" ;
1312+ if (signature.test (scene->getComponentId <Body3DComponent>())) return " Body3D" ;
1313+ if (signature.test (scene->getComponentId <AnimationComponent>())) return " Animation" ;
1314+ if (signature.test (scene->getComponentId <ActionComponent>())) return " Action" ;
1315+ if (signature.test (scene->getComponentId <Transform>())) return " Object" ;
1316+
1317+ return " entity" ;
12621318}
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