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Update GitRag.yml

Update GitRag.yml #7

name: Test Main Game
on:
push:
branches:
- master
pull_request:
branches:
- master
workflow_dispatch: {}
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
PROJECT_PATH: UltraStar Play
jobs:
test-job:
name: Test for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
unityVersion:
- 6000.1.3f1
targetPlatform:
# At the moment, tests are target platform independent. Thus only build one.
- StandaloneWindows64
steps:
# Clone repo and restore cache
- name: Clone Repository
uses: actions/checkout@v4
with:
fetch-depth: 0
lfs: true
- name: Restore Cache
uses: actions/cache@v4
with:
path: ${{ env.PROJECT_PATH }}/Library
key: Library-${{ env.PROJECT_PATH }}-${{ matrix.targetPlatform }}-${{ hashFiles(env.PROJECT_PATH) }}
restore-keys: |
Library-${{ env.PROJECT_PATH }}-${{ matrix.targetPlatform }}-
Library-${{ env.PROJECT_PATH }}-
Library-
# Run setup script
- name: Restore Dependencies
run: bash build.sh RestoreMainGameDependencies
# Test Unity project
- name: Test Unity Project
uses: game-ci/unity-test-runner@v4
id: testRunner
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ${{ env.PROJECT_PATH }}
unityVersion: ${{ matrix.unityVersion }}
testMode: editmode # TODO: change back to testMode: all after playmode tests have been fixed on Linux
githubToken: ${{ secrets.GITHUB_TOKEN }}
customParameters: "-nographics"
# Upload test results for download
- name: Upload Test Results
uses: actions/upload-artifact@v4
if: always()
with:
name: Test results ${{ matrix.targetPlatform }}
path: ${{ steps.testRunner.outputs.artifactsPath }}
# Publish test report to GitHub UI
- name: Publish Test Report
if: always()
uses: dorny/test-reporter@v2
with:
name: Test report ${{ matrix.targetPlatform }}
path: ${{ steps.testRunner.outputs.artifactsPath }}/*.xml
reporter: dotnet-nunit