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Photorealistic Core

This is the core for Photorealistics Raytracing Engine

The core was slightly adapted from Ray Tracing in One Weekend

Features:

  • Json input

  • PPM image output

  • Materials

    • Metal
    • Dielectric (Glass, Water, etc)
    • Lambertian (Diffuse)
  • Shapes

    • Sphere

Building

You can actually build main.cpp and run it.

Just run make while in the core directory

Running

./<exe> <json_input> <file_output>