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Description
Is there an existing issue for this?
- I have searched the existing issues
Describe the bug
When trying to host "pre-compressed" files via MapStaticAssets
the server seems to compress the file twice. It doesn't know how to handle the file.
I'm trying to host built Unity game artefacts which I would much rather store in a compressed format on disk.
Expected Behavior
For pre-compressed files to be able to be hosted via MapStaticAssets
, whether under the file name including the compression format (.br
and .gz
) or under the non-compressed name, I don't know.
Steps To Reproduce
Attempt to host a file in MapStaticAssets
that is pre-compressed.
Exceptions (if any)
No response
.NET Version
.NET SDK: 9.0.200
Anything else?
No response
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