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NumericExtensions.cs
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using System;
namespace Microsoft.Maui.Controls.Compatibility.Platform.iOS.UnitTests
{
internal class Matrix : Object
{
public double M00, M01, M02, M03;
public double M10, M11, M12, M13;
public double M20, M21, M22, M23;
public double M30, M31, M32, M33;
public void Log()
{
//Logger.LogLine ();
//Logger.LogLine (string.Format ("{0,-3}, {1,-3}, {2,-3}, {3,-3}", M00, M01, M02, M03));
//Logger.LogLine (string.Format ("{0,-3}, {1,-3}, {2,-3}, {3,-3}", M10, M11, M12, M13));
//Logger.LogLine (string.Format ("{0,-3}, {1,-3}, {2,-3}, {3,-3}", M20, M21, M22, M23));
//Logger.LogLine (string.Format ("{0,-3}, {1,-3}, {2,-3}, {3,-3}", M30, M31, M32, M33));
//Logger.LogLine ();
}
public override bool Equals(object obj)
{
if (obj == null)
return false;
var transform = obj as Matrix;
if (transform is null)
return false;
const double tolerance = 0.01;
bool result =
Math.Abs(M00 - transform.M00) < tolerance &&
Math.Abs(M01 - transform.M01) < tolerance &&
Math.Abs(M02 - transform.M02) < tolerance &&
Math.Abs(M03 - transform.M03) < tolerance &&
Math.Abs(M10 - transform.M10) < tolerance &&
Math.Abs(M11 - transform.M11) < tolerance &&
Math.Abs(M12 - transform.M12) < tolerance &&
Math.Abs(M13 - transform.M13) < tolerance &&
Math.Abs(M20 - transform.M20) < tolerance &&
Math.Abs(M21 - transform.M21) < tolerance &&
Math.Abs(M22 - transform.M22) < tolerance &&
Math.Abs(M23 - transform.M23) < tolerance &&
Math.Abs(M30 - transform.M30) < tolerance &&
Math.Abs(M31 - transform.M31) < tolerance &&
Math.Abs(M32 - transform.M32) < tolerance &&
Math.Abs(M33 - transform.M33) < tolerance;
return result;
}
public override int GetHashCode()
{
return 0;
}
}
internal enum Axis
{
X,
Y,
Z
}
internal static class NumericExtensions
{
public static double ToRadians(this float val)
{
return (Math.PI / 180.0) * val;
}
public static Matrix CalculateRotationMatrixForDegrees(float degrees, Axis rotationAxis)
{
var angle = degrees.ToRadians();
var transform = new Matrix();
if (rotationAxis == Axis.X)
{
transform.M00 = 1;
transform.M01 = 0;
transform.M02 = 0;
transform.M03 = 0;
transform.M10 = 0;
transform.M11 = (float)Math.Cos(angle);
transform.M12 = (float)Math.Sin(angle);
transform.M13 = 0;
transform.M20 = 0;
transform.M21 = -(float)Math.Sin(angle);
transform.M22 = (float)Math.Cos(angle);
transform.M23 = 0;
transform.M30 = 0;
transform.M31 = 0;
transform.M32 = 0;
transform.M33 = 1;
}
else if (rotationAxis == Axis.Y)
{
transform.M00 = (float)Math.Cos(angle);
transform.M01 = 0;
transform.M02 = -(float)Math.Sin(angle);
transform.M03 = 0;
transform.M10 = 0;
transform.M11 = 1;
transform.M12 = 0;
transform.M13 = 0;
transform.M20 = (float)Math.Sin(angle);
transform.M21 = 0;
transform.M22 = (float)Math.Cos(angle);
transform.M23 = 0;
transform.M30 = 0;
transform.M31 = 0;
transform.M32 = 0;
transform.M33 = 1;
}
else
{
transform.M00 = (float)Math.Cos(angle);
transform.M01 = (float)Math.Sin(angle);
transform.M02 = 0;
transform.M03 = 0;
transform.M10 = -(float)Math.Sin(angle);
transform.M11 = (float)Math.Cos(angle);
transform.M12 = 0;
transform.M13 = 0;
transform.M20 = 0;
transform.M21 = 0;
transform.M22 = 1;
transform.M23 = 0;
transform.M30 = 0;
transform.M31 = 0;
transform.M32 = 0;
transform.M33 = 1;
}
return transform;
}
public static Matrix BuildScaleMatrix(float scale)
{
var transform = new Matrix();
transform.M00 = scale;
transform.M01 = 0;
transform.M02 = 0;
transform.M03 = 0;
transform.M10 = 0;
transform.M11 = scale;
transform.M12 = 0;
transform.M13 = 0;
transform.M20 = 0;
transform.M21 = 0;
transform.M22 = scale;
transform.M23 = 0;
transform.M30 = 0;
transform.M31 = 0;
transform.M32 = 0;
transform.M33 = 1;
return transform;
}
}
}