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I wanted to ask if you've managed to get it working, particularly on iOS? I'm facing similar issues and would really appreciate it if you could share any progress or experience you've had. |
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For desktop development you could bundle binaries for whatever operating system you are building for. I made a Python script for Windows to automate some of my tasks; all I had to do was use the subprocesses module and call the program. I would definitely take more effort to implement that for each system, and it likely would not support mobile at all. Maybe you could bundle a lightweight terminal like what Termux did for Android/IOS? That would help with writing less code for each OS, and you would only need to install Ffmpeg for one OS. |
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Is it possible to use FFmpeg in .NET MAUI? Personally I have tried to use .so files, but not all are working correct... Also tried to build FFmpegkit, for linux it has built, for android no.. FFmpeg.Autogen I have also used. In WPF it worked. I also tried to write ffmpeg code in console program and using SignalR to communicate with MAUI project. In android nothing has worked... This message is my last hope!
PS: VLC and MediaElement do not recommend please, cause I wanna to use unmaneged code. Also it is not good looking and in MediaElemnt i can not render rtsp. For me it is the most important to recieve and decode frames from camera in live mode.
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