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[wasm coreclr] Make clr.runtime+libs build on Windows (#115058)
* [coreclr][wasm] Make clr.runtime+libs build on Windows
* Try to enable windows build of wasm coreclr
* More things required to do the right things on windows
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Co-authored-by: Steve Pfister <[email protected]>
This is a workaround when cross-compiling on Windows for Android.
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This is a workaround when cross-compiling on Windows for non-windows (Mobile for now) targets.
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https://github.com/dotnet/arcade/issues/15496
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-->
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<TargetName="_BeforeAndroidNativeVersionFile"BeforeTargets="GenerateNativeVersionFile"Condition="$([MSBuild]::IsOsPlatform(Windows)) and '$(TargetsAndroid)' == 'true'">
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<TargetName="_BeforeCrossTargetNativeVersionFile"BeforeTargets="GenerateNativeVersionFile"Condition="$([MSBuild]::IsOsPlatform(Windows)) and '$(TargetsMobile)' == 'true'">
<TargetName="_AfterAndroidNativeVersionFile"AfterTargets="GenerateNativeVersionFile"Condition="$([MSBuild]::IsOsPlatform(Windows)) and '$(TargetsAndroid)' == 'true'">
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<TargetName="_AfterCrossTargetNativeVersionFile"AfterTargets="GenerateNativeVersionFile"Condition="$([MSBuild]::IsOsPlatform(Windows)) and '$(TargetsMobile)' == 'true'">
This is a workaround when cross-compiling on Windows for Android.
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This is a workaround when cross-compiling on Windows for non-windows (Mobile for now) targets.
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https://github.com/dotnet/arcade/issues/15496
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-->
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<TargetName="_BeforeAndroidNativeVersionFile"BeforeTargets="GenerateNativeVersionFile"Condition="$([MSBuild]::IsOsPlatform(Windows)) and '$(TargetsAndroid)' == 'true'">
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<TargetName="_BeforeCrossTargetNativeVersionFile"BeforeTargets="GenerateNativeVersionFile"Condition="$([MSBuild]::IsOsPlatform(Windows)) and '$(TargetsMobile)' == 'true'">
<TargetName="_AfterAndroidNativeVersionFile"AfterTargets="GenerateNativeVersionFile"Condition="$([MSBuild]::IsOsPlatform(Windows)) and '$(TargetsAndroid)' == 'true'">
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<TargetName="_AfterCrossTargetNativeVersionFile"AfterTargets="GenerateNativeVersionFile"Condition="$([MSBuild]::IsOsPlatform(Windows)) and '$(TargetsMobile)' == 'true'">
This is a workaround when cross-compiling on Windows for Android.
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This is a workaround when cross-compiling on Windows for non-windows (Mobile for now) targets.
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https://github.com/dotnet/arcade/issues/15496
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-->
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<TargetName="_BeforeAndroidNativeVersionFile"BeforeTargets="GenerateNativeVersionFile"Condition="$([MSBuild]::IsOsPlatform(Windows)) and '$(TargetsAndroid)' == 'true'">
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<TargetName="_BeforeCrossTargetNativeVersionFile"BeforeTargets="GenerateNativeVersionFile"Condition="$([MSBuild]::IsOsPlatform(Windows)) and '$(TargetsMobile)' == 'true'">
<TargetName="_AfterAndroidNativeVersionFile"AfterTargets="GenerateNativeVersionFile"Condition="$([MSBuild]::IsOsPlatform(Windows)) and '$(TargetsAndroid)' == 'true'">
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<TargetName="_AfterCrossTargetNativeVersionFile"AfterTargets="GenerateNativeVersionFile"Condition="$([MSBuild]::IsOsPlatform(Windows)) and '$(TargetsMobile)' == 'true'">
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