hi
mostly a question since it all seems to work
`var Room = { // times in (minutes * seconds * milliseconds)
_FIRE_COOL_DELAY: 5 * 60 * 1000, // time after a stoke before the fire cools
_ROOM_WARM_DELAY: 30 * 1000, // time between room temperature updates
_BUILDER_STATE_DELAY: 0.5 * 60 * 1000, // time between builder state updates
_STOKE_COOLDOWN: 10, // cooldown to stoke the fire
_NEED_WOOD_DELAY: 15 * 1000, // from when the stranger shows up, to when you need wood`
stoke_cooldown act 10 seconds despite lacking a millisecond calculation
half a minute
0,5 time 60 = 30 seconds
so
_BUILDER_STATE_DELAY: 30 * 1000, // time between builder state updates
should be correct,
correct ??
but if milliseconds is ignored while stoking goes down, what does happen?
hi
mostly a question since it all seems to work
`var Room = { // times in (minutes * seconds * milliseconds)
stoke_cooldown act 10 seconds despite lacking a millisecond calculation
half a minute
0,5 time 60 = 30 seconds
so
_BUILDER_STATE_DELAY: 30 * 1000, // time between builder state updatesshould be correct,
correct ??
but if milliseconds is ignored while stoking goes down, what does happen?