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[BUG] Storage path reset on runtime, toolshed and greenhouse do not load #65

Description

@SlashScreen

Godot version
4.4 Mono stable

Plugin version
1.4.1

Platform
Win11

Issue description
In editor, I can paint the trees. But, when I run the project, the trees do not load. Not only this, they do not save to disk when I reload the project. I proved this by looking at the .tres files and seeing no stored positions. Using the debugger, I found that the storage path was set to empty when the plugin starts.

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