Godot version
4.4 Mono stable
Plugin version
1.4.1
Platform
Win11
Issue description
In editor, I can paint the trees. But, when I run the project, the trees do not load. Not only this, they do not save to disk when I reload the project. I proved this by looking at the .tres files and seeing no stored positions. Using the debugger, I found that the storage path was set to empty when the plugin starts.
Godot version
4.4 Mono stable
Plugin version
1.4.1
Platform
Win11
Issue description
In editor, I can paint the trees. But, when I run the project, the trees do not load. Not only this, they do not save to disk when I reload the project. I proved this by looking at the .tres files and seeing no stored positions. Using the debugger, I found that the storage path was set to empty when the plugin starts.