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main.js
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const { alert, error } = require("./lib/dialogs.js");
const { ImageFill } = require("scenegraph");
async function fillImage(selection) {
if (selection.items.length) {
const selectedShapes = selection.items.length;
const url = `https://randomuser.me/api/?results=${selectedShapes}`;
const imageUrl = await fetch(url);
const json = await imageUrl.json();
const userPhoto = [];
for (let i = 0; i < selection.items.length; i++) {
userPhoto.push(json.results[i].picture.large);
}
return downloadImage(selection, userPhoto);
} else {
error(
"Something went wrong!",
"<p>You must select atleast one shape. You can select: <b>Rectangle(s)</b> <b>Oval(s)</b><br><br>You cannot select: <b>Artboard(s)</b><b>Text Layer(s)</b></p>"
);
}
}
function applyImagefill(selection, base64) {
const imageFill = new ImageFill(`data:image/jpeg;base64,${base64}`);
selection.fill = imageFill;
}
function xhrBinary(url) {
return new Promise((resolve, reject) => {
const req = new XMLHttpRequest();
req.onload = () => {
if (req.status === 200) {
try {
const arr = new Uint8Array(req.response);
resolve(arr);
} catch (err) {
reject(`Couldnt parse response. ${err.message}, ${req.response}`);
}
} else {
reject(`Request had an error: ${req.status}`);
}
};
req.onerror = reject;
req.onabort = reject;
req.open("GET", url, true);
req.responseType = "arraybuffer";
req.send();
});
}
async function downloadImage(selection, jsonResponse) {
var selected;
for (selected in selection.items) {
try {
const photoUrl = jsonResponse[selected];
const photoObj = await xhrBinary(photoUrl);
const photoObjBase64 = await base64ArrayBuffer(photoObj);
applyImagefill(selection.items[selected], photoObjBase64);
} catch (err) {
error("Error: " + err);
}
}
}
function base64ArrayBuffer(arrayBuffer) {
var base64 = "";
var encodings =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
var bytes = new Uint8Array(arrayBuffer);
var byteLength = bytes.byteLength;
var byteRemainder = byteLength % 3;
var mainLength = byteLength - byteRemainder;
var a, b, c, d;
var chunk;
// Main loop deals with bytes in chunks of 3
for (var i = 0; i < mainLength; i = i + 3) {
// Combine the three bytes into a single integer
chunk = (bytes[i] << 16) | (bytes[i + 1] << 8) | bytes[i + 2];
// Use bitmasks to extract 6-bit segments from the triplet
a = (chunk & 16515072) >> 18; // 16515072 = (2^6 - 1) << 18
b = (chunk & 258048) >> 12; // 258048 = (2^6 - 1) << 12
c = (chunk & 4032) >> 6; // 4032 = (2^6 - 1) << 6
d = chunk & 63; // 63 = 2^6 - 1
// Convert the raw binary segments to the appropriate ASCII encoding
base64 += encodings[a] + encodings[b] + encodings[c] + encodings[d];
}
// Deal with the remaining bytes and padding
if (byteRemainder == 1) {
chunk = bytes[mainLength];
a = (chunk & 252) >> 2; // 252 = (2^6 - 1) << 2
// Set the 4 least significant bits to zero
b = (chunk & 3) << 4; // 3 = 2^2 - 1
base64 += encodings[a] + encodings[b] + "==";
} else if (byteRemainder == 2) {
chunk = (bytes[mainLength] << 8) | bytes[mainLength + 1];
a = (chunk & 64512) >> 10; // 64512 = (2^6 - 1) << 10
b = (chunk & 1008) >> 4; // 1008 = (2^6 - 1) << 4
// Set the 2 least significant bits to zero
c = (chunk & 15) << 2; // 15 = 2^4 - 1
base64 += encodings[a] + encodings[b] + encodings[c] + "=";
}
return base64;
}
module.exports = {
commands: {
fillImage
}
};