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SMBX Port to 3DS!
- Editor:
- Allow delete thing to delete more than one square, but still one object per square
- Jupyter notebook
- Easy. Upload mkromfs, tex3ds, install imagemagick and ffmpeg
- unzip the user upload
- run my script
- let them download the resulting romfs folder zipped or romfs'd
- Work out CIA
- Graphics / graphical bugs
- World map editor assets
- Fix height of intro level
- Provide any assets I have modified
- Make icon for switch screens button
- Make graphics for CIA
- Update credits
- Person with 3DS OS thread (Mario 64) (see sound file for credit)
- People who made opus tutorial
- People who made citra, devkitpro
- Fix credits music fadeout
- (Means implementing music fadeouts in general)
- Fix credits -> normal screen transition
- Understand why SD card access is so slow and do something about it
- Clear lower screen on editor exit
- Add cheats screen
- Sound
- Think about tongue effect for flying boot... Why does it cutoff a little too late?
- Music fadeins/fadeouts?
- Make OGGs loop properly with that attribute Wohlstand likes
- Implement gain and track selection for libgme / SPCs
- NON-ZERO DEFAULT GAIN?
- Make the default 2612 emulator depend on the current CPU speed
- Fix P-Switch music second play (has this been fixed?)
- Fix credits music fadeout
- Either make libgme run smoothly at O3DS speeds,
or make both libgme and OGG easy options
- Alternative multiplayer controls
- Check remaining PGE_Delays
- Crashes
- Almost entirely those silly blocking calls... D:
- Appearance glitches
- Judder when Mario is on a conveyer belt
- Judder when holding vegetable
- MCZ judder
- Improve rounding
- Standard math round might be cheaper w optimizations
- Sometimes tiled backgrounds desync (force them to round same way)
- Performance
- WORLD MAP
- Slow draw speed with many items
- NPC load: painful playground
- PGE_Delay??
- New 3DS RAM...?
- Allow user to disable sound
- Even N3DS has somewhat poor performance in some levels (Dire Docks, last level).
WHY?