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cudaAlphaBlend.cuh
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/*
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef __CUDA_ALPHA_BLEND_CUH__
#define __CUDA_ALPHA_BLEND_CUH__
#include "cudaUtility.h"
#include "cudaVector.h"
/**
* CUDA device function for alpha blending two pixels.
* The alpha blending of the `src` and `dst` pixels is
* computed by the equation: `dst * dst.w + src * (1.0 - dst.w)`
*
* @note cudaAlphaBlend() is for use inside of other CUDA kernels.
* @ingroup cuda
*/
template<typename T1, typename T2>
__device__ inline T1 cudaAlphaBlend( const T1& src, const T2& dst )
{
const float alph = dst.w / 255.0f;
const float inva = 1.0f - alph;
return make_vec<T1>(alph * dst.x + inva * src.x,
alph * dst.y + inva * src.y,
alph * dst.z + inva * src.z,
255);
}
#endif