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dwoodruff83claude
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Wire up post-publish: .publish + README badge for ModWorkshop #56405 (#3)
The tracker is now live at https://modworkshop.net/mod/56405. Adds: - .publish file at repo root with the assigned ModWorkshop id, matching the workspace's per-mod convention even though the tracker itself isn't a mod (no automation reads this file yet, but it documents the ID for future re-upload tooling). - ModWorkshop badge near the top of README, linking GitHub visitors to the workshop page so the cross-reference goes both directions. Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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.publish

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56405

README.md

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# rtv-mod-impact-tracker
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[![ModWorkshop](https://img.shields.io/badge/ModWorkshop-56405-orange)](https://modworkshop.net/mod/56405)
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**Tell which of your Godot-game mods will break before you launch the game — and track the upstream libraries you depend on for breaking changes between releases.**
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Built primarily for [Road to Vostok](https://store.steampowered.com/app/1963610/) modding, but the analysis is generic. The game-tracking pipeline (`snapshot.py` / `analyze_mods.py` / `changelog.py` / `fetch_version.py`) works for **any Godot game that uses `take_over_path()`-style script overrides and ships via Steam**. The dep-tracking pipeline (`deps_*.py`) works for **any GitHub-hosted upstream with semver tags** — mod loaders, config-menu frameworks, content registries, etc. Add an entry per upstream in `mod_tracker.toml` and the tool handles the rest.

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