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CHANGELOG.md

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## Version 1 - Draft 0
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This is a draft for Version 1. During its development, it may contain breaking changes.
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## Version 1
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The log below details the changes during development of this version:
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README.md

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<img src="docs/logo/ograf-logo-colour.svg" width="300"/>
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**OGraf** is an upcoming Open specification for HTML based Graphics, used in live television and post production workflows.
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**OGraf** is an Open specification for HTML based Graphics, used in live television and post production workflows.
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* [Link to Project Web Page](https://ograf.ebu.io)
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* [Link to Project Github repository ](https://github.com/ebu/ograf)
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## Project status
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_**The OGraf specification is currently a draft**, breaking changes may be introduced before version 1 is finalized._
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* **The OGraf Graphics specification** (version 1) is production ready and considered stable. Additional features and non-breaking changes will be added continously.
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* **The OGraf Control API specification** is under development.
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EBU members as well as the general industry is invited to join the [HTML Graphics Working Group](https://tech.ebu.ch/groups/html_graphics) to participate in discussions and development of the OGraf specification.
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### Time plan
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- April 2025:
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- First public draft to be presented, industry feedback.<br />
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_This draft includes definitions for **Graphics**._
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- September 2025:
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- Version 1 to be finalized.<br />
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This version includes definitions for **Graphics**.
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- **Done:**
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- Version 1 of **Graphics definition**
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- Autumn 2025:
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- First draft of **Server API** to be presented.
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- Late 2025(?):
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- Late 2025 / Q1 2026:
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- Version 1 to be extended with **Server API** definitions.
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## Introduction
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An OGraf graphic that follows the OGraf specification can be used in any OGraf compatible Rendering system and controlled by any OGraf compatible Control system.
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The OGraf specification defines a way to create HTML based graphics as well as an (upcoming) Control API.
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It allows for vendor interoperability between Graphics, Rendering systems and Control systems.
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## Getting Started
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