@@ -49,7 +49,7 @@ class CImageGUISkin final : public IGUISkin {
49
49
// ! returns default color
50
50
s32 getSize (EGUI_DEFAULT_SIZE size) const override ;
51
51
52
- // ! Returns a default text.
52
+ // ! Returns a default text.
53
53
const wchar_t * getDefaultText (EGUI_DEFAULT_TEXT text) const override ;
54
54
55
55
// ! Sets a default text.
@@ -76,20 +76,20 @@ class CImageGUISkin final : public IGUISkin {
76
76
77
77
virtual void draw3DButtonPaneStandard (IGUIElement* element,
78
78
const core::rect<s32>& rect,
79
- const core::rect<s32>* clip = 0 );
79
+ const core::rect<s32>* clip = 0 ) override ;
80
80
81
81
virtual void draw3DButtonPaneDisabled (IGUIElement* element,
82
82
const core::rect<s32>& rect,
83
83
const core::rect<s32>* clip = 0 );
84
84
85
85
virtual void draw3DButtonPanePressed (IGUIElement* element,
86
86
const core::rect<s32>& rect,
87
- const core::rect<s32>* clip = 0 );
87
+ const core::rect<s32>* clip = 0 ) override ;
88
88
89
89
virtual void draw3DSunkenPane (IGUIElement* element,
90
90
video::SColor bgcolor, bool flat, bool fillBackGround,
91
91
const core::rect<s32>& rect,
92
- const core::rect<s32>* clip = 0 );
92
+ const core::rect<s32>* clip = 0 ) override ;
93
93
/* Updates for irrlicht 1.7 by Mamnarock
94
94
virtual core::rect<s32> draw3DWindowBackground(IGUIElement* element,
95
95
bool drawTitleBar, video::SColor titleBarColor,
@@ -100,25 +100,25 @@ class CImageGUISkin final : public IGUISkin {
100
100
bool drawTitleBar, video::SColor titleBarColor,
101
101
const core::rect<s32>& rect,
102
102
const core::rect<s32>* clip = 0 ,
103
- core::rect<s32>* checkClientArea = 0 );
103
+ core::rect<s32>* checkClientArea = 0 ) override ;
104
104
105
105
virtual void draw3DMenuPane (IGUIElement* element,
106
106
const core::rect<s32>& rect,
107
- const core::rect<s32>* clip = 0 );
107
+ const core::rect<s32>* clip = 0 ) override ;
108
108
109
109
virtual void draw3DToolBar (IGUIElement* element,
110
110
const core::rect<s32>& rect,
111
- const core::rect<s32>* clip = 0 );
111
+ const core::rect<s32>* clip = 0 ) override ;
112
112
113
113
virtual void draw3DTabButton (IGUIElement* element, bool active,
114
- const core::rect<s32>& rect, const core::rect<s32>* clip = 0 , EGUI_ALIGNMENT alignment = EGUIA_UPPERLEFT);
114
+ const core::rect<s32>& rect, const core::rect<s32>* clip = 0 , EGUI_ALIGNMENT alignment = EGUIA_UPPERLEFT) override ;
115
115
116
116
virtual void draw3DTabBody (IGUIElement* element, bool border, bool background,
117
- const core::rect<s32>& rect, const core::rect<s32>* clip = 0 , s32 tabHeight = -1 , gui::EGUI_ALIGNMENT alignment = EGUIA_UPPERLEFT);
117
+ const core::rect<s32>& rect, const core::rect<s32>* clip = 0 , s32 tabHeight = -1 , gui::EGUI_ALIGNMENT alignment = EGUIA_UPPERLEFT) override ;
118
118
119
119
virtual void drawIcon (IGUIElement* element, EGUI_DEFAULT_ICON icon,
120
120
const core::vector2di position, u32 starttime = 0 , u32 currenttime = 0 ,
121
- bool loop = false , const core::rect<s32>* clip = 0 );
121
+ bool loop = false , const core::rect<s32>* clip = 0 ) override ;
122
122
// Madoc - I had to add some things
123
123
124
124
// Exposes config so we can get the progress bar colors
@@ -129,7 +129,7 @@ class CImageGUISkin final : public IGUISkin {
129
129
f32 filledRatio, video::SColor fillColor, video::SColor emptyColor);
130
130
131
131
virtual void draw2DRectangle (IGUIElement* element, const video::SColor &color,
132
- const core::rect<s32>& pos, const core::rect<s32>* clip = 0 );
132
+ const core::rect<s32>& pos, const core::rect<s32>* clip = 0 ) override ;
133
133
void setProperty (core::stringw key, core::stringw value);
134
134
core::stringw getProperty (core::stringw key);
135
135
void setCustomColor (ygo::skin::CustomSkinElements key, video::SColor value);
0 commit comments