PR #37 introduced a source/binary incompatibility due to the removal of:
Shader.bytecodeShader(rules: Seq[ShadeRule], verbose: Boolean)
There is now a new method:
Shader.bytecodeShader(rules: Seq[ShadeRule], verbose: Boolean, skipManifest: Boolean)
What it the correct migration from the old to the new one?
Originally posted by @lefou in #37 (comment)
PR #37 introduced a source/binary incompatibility due to the removal of:
There is now a new method:
What it the correct migration from the old to the new one?
Originally posted by @lefou in #37 (comment)