Commit 19d4c2a
committed
Reduce Trial controls obstruction while improving team card readability
The Trial action panel now uses a narrower, taller three-column layout so
players can keep more map visible without shrinking button text. The
shared team status cards are taller, not wider, across all Unity entries
and the WebGL outputs are rebuilt so the delivery matches the code.
Constraint: The user requested width to stay stable for team cards and explicitly asked not to shrink text or remove scrolling.
Rejected: Shrink team card fonts | readability would regress and violate the requested direction.
Rejected: Make the Trial action panel two columns | it would become too tall for factory/market action sets.
Confidence: high
Scope-risk: moderate
Directive: Future team-card changes should go through shared SimpleHud plus all three UILayoutSetup copies, then rebuild WebGL entries.
Tested: git diff --check passed for tracked interface files.
Tested: dotnet format whitespace verify passed for Live, Playback, Trial, and shared runtime script roots.
Tested: Unity batch compile returned code 0 for Live, Playback, and Trial with no compiler errors.
Tested: WebGL builds returned code 0 for Live, Playback, and Trial.
Tested: Local WebGL root, /trial/, /live/, and /playback/ returned HTTP 200 without repository directory listing.
Not-tested: Manual browser canvas visual QA after interaction; HTTP smoke and build verification passed.1 parent 17b8804 commit 19d4c2a
12 files changed
Lines changed: 786 additions & 18 deletions
File tree
- interface/Unity
- Unity-Live
- Assets/Scripts/UI
- Unity-Playback/Assets/Scripts/UI
- Unity-Trial/Assets/Scripts/UI
- Unity-WebGL
- live/Build
- playback/Build
- trial/Build
Lines changed: 254 additions & 2 deletions
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Lines changed: 1 addition & 1 deletion
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