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logic/Preparation/Utility Expand file tree Collapse file tree Original file line number Diff line number Diff line change 8585
8686| 属性 | 初始值 | 上限 |
8787| :----:| :------:| :----:|
88- | 血量 (HP) | 5000 | 10000 |
88+ | 血量 (HP) | 1000 | 3000 |
8989| 防御力 (Robust) | 20 | 50 |
9090| 仓储 (Storage) | 5 | 150 |
9191| 效率 (Efficiency) | 1 | 2 |
103103- 实际伤害 = ` Max(ATK − Robust, 1) `
104104- 攻击方获得 ` 伤害量 ` 分(等于工厂实际损失的血量)
105105- 工厂被攻击后进入 1s 停摆(CanProduce 和 CanRecruit 均为 false)
106- - 工厂被摧毁(HP=0):攻击方获得 ** 10000 ** 分
106+ - 工厂被摧毁(HP=0):攻击方获得 ** 20000 ** 分
107107
108108### 市场
109109
202202| ** 对敌方角色造成伤害** | 伤害量 × 20 |
203203| ** 击杀敌方角色** | 角色造价 × 40(Drone=2000, Robot=2000, Car=2000) |
204204| ** 对敌方工厂造成伤害** | 伤害量(工厂实际损失血量) |
205- | ** 摧毁敌方工厂** | 10000 |
205+ | ** 摧毁敌方工厂** | 20000 |
206206
207207- 买入商品会消耗队伍分数
208208- 游戏结束(10 分钟)或所有队伍工厂被摧毁时结算
Original file line number Diff line number Diff line change @@ -37,15 +37,15 @@ public static class GameData
3737
3838 public const int ResourceHP = 500 ; // 资源血量
3939
40- public const int FactoryScore = 10000 ;
40+ public const int FactoryScore = 20000 ;
4141 public const int FactoryDisableTimeMs = 10_00 ;
4242 public const int FactoryInvulnerableTimeMs = 30 * 1000 ; // 前30秒工厂不掉血
4343
4444 // Score multipliers for combat
4545 public const int CharacterDamageScoreMultiplier = 20 ;
4646 public const int CharacterKillScoreMultiplier = 40 ;
4747
48- public const int FactoryHP = 5000 ;
48+ public const int FactoryHP = 1000 ;
4949 public const int FactoryStorage = 5 ;
5050 public const int FactoryRobust = 20 ;
5151 public const int FactoryEfficiency = 1 ;
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