You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
LogicLogging.logger.LogWarning($"Not enough computing power for Team {teamId} to recruit character. Required: {cost}, Available: {factory.ComputingPower.Get()}");
LogicLogging.logger.LogWarning($"Team {teamId} has reached the maximum character limit ({GameData.MaxCharactersPerTeam}). Cannot recruit more.");
65
+
returnfalse;
66
+
}
67
+
if(teamDict.ContainsKey(playerId))
68
+
{
69
+
LogicLogging.logger.LogWarning($"Team {teamId} already has an alive character for Player {playerId}. Cannot recruit.");
70
+
returnfalse;
71
+
}
72
+
if(factory.ComputingPower.Get()<cost)
73
+
{
74
+
LogicLogging.logger.LogWarning($"Not enough computing power for Team {teamId} to recruit character. Required: {cost}, Available: {factory.ComputingPower.Get()}");
0 commit comments