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Refresh WebGL delivery archives from current builds
The deployable zip files had drifted from the live/playback/trial WebGL folders after the latest interface fixes. Rebuild the three archives directly from the current Unity-WebGL entry directories so the website handoff packages match the verified local outputs byte-for-byte. Constraint: Website handoff is the three Unity-*-WebGL.zip archives, not only the expanded preview directories. Rejected: Rely on zip timestamps | file times did not prove that Build assets matched the current directories. Rejected: Hand off expanded folders only | the requested deliverables are the three zip archives. Confidence: high Scope-risk: narrow Reversibility: clean Directive: Before future website handoffs, extract each archive and compare file lists plus hashes against live/playback/trial. Tested: Extracted all three refreshed zips and verified 17 files each with no missing, extra, or SHA256-different files against current Unity-WebGL directories. Not-tested: Remote website deployment behavior; this commit only refreshes static archive contents.
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