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Copy pathconnection-api.test.ts
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254 lines (206 loc) Β· 8.47 KB
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import { afterEach, expect, it } from 'vitest';
import type { ClientSocketContract, ServerSocketContract } from './contract';
import { Server } from './mock-server';
import { receive } from './test-events';
const servers: Server[] = [];
function createServer(): Server {
const server = new Server('http://localhost');
servers.push(server);
return server;
}
afterEach(async () => {
await Promise.all(servers.splice(0).map((server) => server.close()));
});
it('connect and nextConnection expose both sides of one admitted socket', async () => {
const server = createServer();
const namespace = server.of('/game');
const fromListener = new Promise<ServerSocketContract>((resolve) => {
namespace.on('connection', resolve);
});
const fromApi = server.nextConnection('game');
const client = server.connect('/game', {
auth: { token: 'native' },
query: { source: 'direct' },
});
const [serverSocket, listenerSocket] = await Promise.all([fromApi, fromListener]);
expect(listenerSocket).toBe(serverSocket);
expect(client.id).toBe(serverSocket.id);
expect(serverSocket.handshake.auth).toEqual({ token: 'native' });
expect(serverSocket.handshake.query).toEqual({ source: 'direct' });
});
it('pairs wait-before-connect and connect-before-wait in connection order', async () => {
const server = createServer();
const firstConnection = server.nextConnection();
const firstClient = server.connect();
const secondClient = server.connect();
const firstSocket = await firstConnection;
const secondSocket = await server.nextConnection();
expect(firstSocket.id).toBe(firstClient.id);
expect(secondSocket.id).toBe(secondClient.id);
});
it('pairs connect-before-wait on a registered named namespace', async () => {
const server = createServer();
server.of('/game');
const client = server.connect('/game');
await receive(client, 'connect');
const serverSocket = await server.nextConnection('game');
expect(serverSocket.id).toBe(client.id);
expect(serverSocket.nsp.name).toBe('/game');
});
it('pairs multiple waiting observers with clients in FIFO order', async () => {
const server = createServer();
const connections = [server.nextConnection(), server.nextConnection(), server.nextConnection()];
const clients = [server.connect(), server.connect(), server.connect()];
const sockets = await Promise.all(connections);
expect(sockets.map((socket) => socket.id)).toEqual(clients.map((client) => client.id));
});
it('returns multiple ready sockets in FIFO order', async () => {
const server = createServer();
const clients = [server.connect(), server.connect(), server.connect()];
await Promise.all(clients.map((client) => receive(client, 'connect')));
const sockets = await Promise.all([
server.nextConnection(),
server.nextConnection(),
server.nextConnection(),
]);
expect(sockets.map((socket) => socket.id)).toEqual(clients.map((client) => client.id));
});
it('normalizes namespace names while keeping their queues isolated', async () => {
const server = createServer();
server.of('/game');
const rootConnection = server.nextConnection('');
const gameConnection = server.nextConnection('game');
const gameClient = server.connect('/game');
const rootClient = server.connect('/');
const [rootSocket, gameSocket] = await Promise.all([rootConnection, gameConnection]);
expect(rootSocket.id).toBe(rootClient.id);
expect(rootSocket.nsp.name).toBe('/');
expect(gameSocket.id).toBe(gameClient.id);
expect(gameSocket.nsp.name).toBe('/game');
});
it('keeps direct connections in the established Manager groups', async () => {
const server = createServer();
server.of('/game');
server.of('/forced');
const rootConnection = server.nextConnection();
const gameConnection = server.nextConnection('/game');
const forcedConnection = server.nextConnection('/forced');
const rootClient = server.connect();
const gameClient = server.connect('/game');
const forcedClient = server.connect('/forced', { forceNew: true });
await Promise.all([rootConnection, gameConnection, forcedConnection]);
expect(rootClient.io).toBe(gameClient.io);
expect(forcedClient.io).not.toBe(rootClient.io);
});
it('skips rejected admission and resolves the waiter with the next accepted socket', async () => {
const server = createServer();
server.use((socket, next) => {
next(socket.handshake.auth.allowed ? undefined : new Error('rejected'));
});
const connection = server.nextConnection();
const rejectedClient = server.connect();
await expect(receive(rejectedClient, 'connect_error')).resolves.toMatchObject({
message: 'rejected',
});
const acceptedClient = server.connect('/', { auth: { allowed: true } });
const serverSocket = await connection;
expect(serverSocket.id).toBe(acceptedClient.id);
});
it('skips cancelled admission and resolves the waiter with the next accepted socket', async () => {
const server = createServer();
let release: (() => void) | undefined;
const middlewareReached = new Promise<void>((resolve) => {
server.use((socket, next) => {
if (socket.handshake.auth.hold) {
release = next;
resolve();
return;
}
next();
});
});
const connection = server.nextConnection();
const cancelledClient = server.connect('/', { auth: { hold: true } });
await middlewareReached;
cancelledClient.disconnect();
release?.();
const acceptedClient = server.connect();
const serverSocket = await connection;
expect(serverSocket.id).toBe(acceptedClient.id);
});
it('offers a repeatedly completed Socket to the direct API only once', async () => {
const server = createServer();
server.use((socket, next) => {
next();
if (socket.handshake.auth.repeated) {
next();
next();
}
});
const firstConnection = server.nextConnection();
const secondConnection = server.nextConnection();
const repeatedClient = server.connect('/', { auth: { repeated: true } });
const markerClient = server.connect('/', { forceNew: true });
const [repeatedSocket, markerSocket] = await Promise.all([firstConnection, secondConnection]);
expect(repeatedSocket.id).toBe(repeatedClient.id);
expect(markerSocket.id).toBe(markerClient.id);
expect(markerSocket).not.toBe(repeatedSocket);
});
it('does not leave a claimed Socket queued after a repeated middleware error', async () => {
const server = createServer();
server.use((socket, next) => {
next();
if (socket.handshake.auth.lateDenial) next(new Error('late denial'));
});
let markClosed!: () => void;
const closed = new Promise<void>((resolve) => {
markClosed = resolve;
});
server.on('connection', (socket) => {
if (socket.handshake.auth.lateDenial) socket.once('disconnect', markClosed);
});
const firstConnection = server.nextConnection();
const deniedClient = server.connect('/', { auth: { lateDenial: true } });
const [deniedSocket] = await Promise.all([firstConnection, closed]);
const nextConnection = server.nextConnection();
const markerClient = server.connect('/', { forceNew: true });
const markerSocket = await nextConnection;
expect(deniedSocket.id).toBe(deniedClient.id);
expect(markerSocket.id).toBe(markerClient.id);
expect(markerSocket).not.toBe(deniedSocket);
});
it('close rejects pending static and dynamic namespace observers', async () => {
const server = createServer();
server.of('/game');
server.of((_name, _auth, next) => next(null, true));
const pending = [
server.nextConnection(),
server.nextConnection('/game'),
server.nextConnection('/future'),
];
const settled = Promise.allSettled(pending);
await server.close();
for (const result of await settled) {
expect(result.status).toBe('rejected');
expect((result as PromiseRejectedResult).reason).toEqual(new Error('server is closed'));
}
});
it('close discards unclaimed sockets and rejects later observers', async () => {
const server = createServer();
const client: ClientSocketContract = server.connect();
await receive(client, 'connect');
await server.close();
await expect(server.nextConnection()).rejects.toThrow('server is closed');
});
it('close preserves a ready socket claimed before teardown', async () => {
const server = createServer();
const client = server.connect();
await receive(client, 'connect');
const connectedId = client.id;
const claimed = server.nextConnection();
await server.close();
const serverSocket = await claimed;
expect(serverSocket.id).toBe(connectedId);
expect(client.id).toBeUndefined();
expect(serverSocket.rooms.size).toBe(0);
});