App refuse to signed code object is not signed at all #213
Description
An unhandled rejection has occurred inside Forge:
Error: Failed to display codesign info on your application with code: 1
ALTA HOME.app: code object is not signed at all
Failed to codesign your application with code: 1
at /Users/XXXXP/node_modules/@electron/packager/node_modules/@electron/notarize/src/check-signature.ts:46:11
at Generator.next ()
at fulfilled (/xxxxx/@electron/packager/node_modules/@electron/notarize/lib/check-signature.js:28:58)
at processTicksAndRejections (node:internal/process/task_queues:95:5)
My forge config
import type { ForgeConfig } from '@electron-forge/shared-types';
import { MakerSquirrel } from '@electron-forge/maker-squirrel';
import { MakerZIP } from '@electron-forge/maker-zip';
import { MakerDeb } from '@electron-forge/maker-deb';
import { MakerRpm } from '@electron-forge/maker-rpm';
import { MakerDMG} from '@electron-forge/maker-dmg'
import { VitePlugin } from '@electron-forge/plugin-vite';
import { FusesPlugin } from '@electron-forge/plugin-fuses';
import { FuseV1Options, FuseVersion } from '@electron/fuses';
import path from 'path';
const config: ForgeConfig = {
buildIdentifier: 'xxx.xxx.xxx',
packagerConfig: {
asar: true,
appVersion: "0.0.1",
icon: ${process.cwd()}/assets/icons/icon.icns
,
appBundleId: 'xxx.xxx.xx',
osxSign: {
identity: 'Developer ID Application: xxxx',
optionsForFile: (filePath: string) => {
return {
entitlements: ${process.cwd()}/entitlements.mac.plist
,
hardenedRuntime: true,
};
},
},
osxNotarize: {
appleApiIssuer: process.env.APPLE_API_ISSUER,
appleApiKey: process.env.APPLE_API_KEY,
appleApiKeyId: process.env.APPLE_API_KEY_ID,
}
},
rebuildConfig: {},
makers: [new MakerSquirrel({
setupIcon: ${process.cwd()}/assets/icons/icon.ico
,
}),
new MakerZIP({}, ['darwin']),
new MakerRpm({}), new MakerDeb({}),
new MakerDMG({
name: 'App name',
appPath: 'src/main.ts',
icon: ${process.cwd()}/assets/icons/icon.icns
,
}),
],
plugins: [
new VitePlugin({
// build
can specify multiple entry builds, which can be Main process, Preload scripts, Worker process, etc.
// If you are familiar with Vite configuration, it will look really familiar.
build: [
{
// entry
is just an alias for build.lib.entry
in the corresponding file of config
.
entry: 'src/main.ts',
config: 'vite.main.config.ts',
},
{
entry: 'src/preload.ts',
config: 'vite.preload.config.ts',
},
],
renderer: [
{
name: 'main_window',
config: 'vite.renderer.config.ts',
},
],
}),
// Fuses are used to enable/disable various Electron functionality
// at package time, before code signing the application
new FusesPlugin({
version: FuseVersion.V1,
[FuseV1Options.RunAsNode]: false,
[FuseV1Options.EnableCookieEncryption]: true,
[FuseV1Options.EnableNodeOptionsEnvironmentVariable]: false,
[FuseV1Options.EnableNodeCliInspectArguments]: false,
[FuseV1Options.EnableEmbeddedAsarIntegrityValidation]: true,
[FuseV1Options.OnlyLoadAppFromAsar]: true,
}),
],
publishers: [
{
name: '@electron-forge/publisher-nucleus',
config: {
host: process.env.NUCLEUS_HOST, // This should be set securely
appId: '1',
channelId: process.env.NUCLEUS_CHANNEL_ID, // This should be set securely
token: process.env.NUCLEUS_TOKEN // This should be set securely
}
}
]
};
export default config;