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| 1 | +/* |
| 2 | + * Copyright 2025 elementary, Inc. (https://elementary.io) |
| 3 | + * SPDX-License-Identifier: GPL-3.0-or-later |
| 4 | + * |
| 5 | + * Authored by: Leonhard Kargl <[email protected]> |
| 6 | + */ |
| 7 | + |
| 8 | +public abstract class Gala.GestureTarget : Object { |
| 9 | + /** |
| 10 | + * The actor manipulated by the gesture. The associated frame clock |
| 11 | + * will be used for animation timelines. |
| 12 | + */ |
| 13 | + public Clutter.Actor actor { get; construct; } |
| 14 | + |
| 15 | + public abstract void update (double progress); |
| 16 | +} |
| 17 | + |
| 18 | +public class Gala.GestureController : Object { |
| 19 | + /** |
| 20 | + * When a gesture ends with a velocity greater than this constant, the action is not cancelled, |
| 21 | + * even if the animation threshold has not been reached. |
| 22 | + */ |
| 23 | + private const double SUCCESS_VELOCITY_THRESHOLD = 0.003; |
| 24 | + |
| 25 | + /** |
| 26 | + * Maximum velocity allowed on gesture update. |
| 27 | + */ |
| 28 | + private const double MAX_VELOCITY = 0.01; |
| 29 | + |
| 30 | + // These are for calculations that only have to be done once |
| 31 | + public signal void commit (double progress); |
| 32 | + |
| 33 | + public GestureSettings.GestureAction action { get; construct set; } |
| 34 | + public double distance { get; construct set; } |
| 35 | + public double overshoot_lower_clamp { get; construct set; default = 0d; } |
| 36 | + public double overshoot_upper_clamp { get; construct set; default = 1d; } |
| 37 | + |
| 38 | + private double _progress = 0; |
| 39 | + public double progress { |
| 40 | + get { return _progress; } |
| 41 | + set { |
| 42 | + _progress = value; |
| 43 | + |
| 44 | + var lower_clamp_int = (int) overshoot_lower_clamp; |
| 45 | + var upper_clamp_int = (int) overshoot_upper_clamp; |
| 46 | + |
| 47 | + double stretched_percentage = 0; |
| 48 | + if (progress < lower_clamp_int) { |
| 49 | + stretched_percentage = (progress - lower_clamp_int) * - (overshoot_lower_clamp - lower_clamp_int); |
| 50 | + } else if (progress > upper_clamp_int) { |
| 51 | + stretched_percentage = (progress - upper_clamp_int) * (overshoot_upper_clamp - upper_clamp_int); |
| 52 | + } |
| 53 | + |
| 54 | + var clamped = progress.clamp (lower_clamp_int, upper_clamp_int); |
| 55 | + |
| 56 | + target.update (clamped + stretched_percentage); |
| 57 | + } |
| 58 | + } |
| 59 | + |
| 60 | + public GestureTarget target { get; construct set; } |
| 61 | + |
| 62 | + private ToucheggBackend touchpad_backend; |
| 63 | + private ScrollBackend scroll_backend; |
| 64 | + |
| 65 | + private bool recognizing = false; |
| 66 | + private double previous_percentage; |
| 67 | + private uint64 previous_time; |
| 68 | + private double previous_delta; |
| 69 | + private double velocity; |
| 70 | + // Used to check whether to cancel. Necessary because on_end is often called |
| 71 | + // with the same percentage as the last update so this is the one before the last update. |
| 72 | + private double old_previous; |
| 73 | + private int direction_multiplier; |
| 74 | + |
| 75 | + private Clutter.Timeline? timeline; |
| 76 | + |
| 77 | + public GestureController (GestureSettings.GestureAction action) { |
| 78 | + Object (action: action); |
| 79 | + } |
| 80 | + |
| 81 | + public void enable_touchpad () { |
| 82 | + touchpad_backend = ToucheggBackend.get_default (); |
| 83 | + touchpad_backend.on_gesture_detected.connect (gesture_detected); |
| 84 | + touchpad_backend.on_begin.connect (gesture_begin); |
| 85 | + touchpad_backend.on_update.connect (gesture_update); |
| 86 | + touchpad_backend.on_end.connect (gesture_end); |
| 87 | + } |
| 88 | + |
| 89 | + public void enable_scroll (Clutter.Actor actor, Clutter.Orientation orientation) { |
| 90 | + scroll_backend = new ScrollBackend (actor, orientation, new GestureSettings ()); |
| 91 | + scroll_backend.on_gesture_detected.connect (gesture_detected); |
| 92 | + scroll_backend.on_begin.connect (gesture_begin); |
| 93 | + scroll_backend.on_update.connect (gesture_update); |
| 94 | + scroll_backend.on_end.connect (gesture_end); |
| 95 | + } |
| 96 | + |
| 97 | + private void prepare () { |
| 98 | + if (timeline != null) { |
| 99 | + timeline.stop (); |
| 100 | + timeline = null; |
| 101 | + } |
| 102 | + } |
| 103 | + |
| 104 | + private bool gesture_detected (GestureBackend backend, Gesture gesture, uint32 timestamp) { |
| 105 | + recognizing = GestureSettings.get_action (gesture) == action || GestureSettings.get_action (gesture) == NONE; |
| 106 | + |
| 107 | + if (recognizing) { |
| 108 | + if (gesture.direction == UP || gesture.direction == RIGHT) { |
| 109 | + direction_multiplier = 1; |
| 110 | + } else { |
| 111 | + direction_multiplier = -1; |
| 112 | + } |
| 113 | + } |
| 114 | + |
| 115 | + return recognizing; |
| 116 | + } |
| 117 | + |
| 118 | + private void gesture_begin (double percentage, uint64 elapsed_time) { |
| 119 | + if (!recognizing) { |
| 120 | + return; |
| 121 | + } |
| 122 | + |
| 123 | + prepare (); |
| 124 | + |
| 125 | + previous_percentage = percentage; |
| 126 | + previous_time = elapsed_time; |
| 127 | + } |
| 128 | + |
| 129 | + private void gesture_update (double percentage, uint64 elapsed_time) { |
| 130 | + if (!recognizing) { |
| 131 | + return; |
| 132 | + } |
| 133 | + |
| 134 | + var updated_delta = previous_delta; |
| 135 | + if (elapsed_time != previous_time) { |
| 136 | + double distance = percentage - previous_percentage; |
| 137 | + double time = (double)(elapsed_time - previous_time); |
| 138 | + velocity = (distance / time); |
| 139 | + |
| 140 | + if (velocity > MAX_VELOCITY) { |
| 141 | + velocity = MAX_VELOCITY; |
| 142 | + var used_percentage = MAX_VELOCITY * time + previous_percentage; |
| 143 | + updated_delta += percentage - used_percentage; |
| 144 | + } |
| 145 | + } |
| 146 | + |
| 147 | + progress += calculate_applied_delta (percentage, updated_delta); |
| 148 | + |
| 149 | + old_previous = previous_percentage; |
| 150 | + previous_percentage = percentage; |
| 151 | + previous_time = elapsed_time; |
| 152 | + previous_delta = updated_delta; |
| 153 | + } |
| 154 | + |
| 155 | + private void gesture_end (double percentage, uint64 elapsed_time) { |
| 156 | + if (!recognizing) { |
| 157 | + return; |
| 158 | + } |
| 159 | + |
| 160 | + progress += calculate_applied_delta (percentage, previous_delta); |
| 161 | + |
| 162 | + int completions = (int) Math.round (progress); |
| 163 | + |
| 164 | + if (velocity.abs () > SUCCESS_VELOCITY_THRESHOLD) { |
| 165 | + completions += velocity > 0 ? direction_multiplier : -direction_multiplier; |
| 166 | + } |
| 167 | + |
| 168 | + var lower_clamp_int = (int) overshoot_lower_clamp; |
| 169 | + var upper_clamp_int = (int) overshoot_upper_clamp; |
| 170 | + |
| 171 | + completions = completions.clamp (lower_clamp_int, upper_clamp_int); |
| 172 | + |
| 173 | + recognizing = false; |
| 174 | + |
| 175 | + finish (velocity, (double) completions); |
| 176 | + |
| 177 | + previous_percentage = 0; |
| 178 | + previous_time = 0; |
| 179 | + previous_delta = 0; |
| 180 | + velocity = 0; |
| 181 | + old_previous = 0; |
| 182 | + direction_multiplier = 0; |
| 183 | + } |
| 184 | + |
| 185 | + private inline double calculate_applied_delta (double percentage, double percentage_delta) { |
| 186 | + return ((percentage - percentage_delta) - (previous_percentage - previous_delta)) * direction_multiplier; |
| 187 | + } |
| 188 | + |
| 189 | + private void finish (double velocity, double to) { |
| 190 | + var transition = new SpringTimeline (target.actor, progress, to, velocity, 1, 0.5, 500); |
| 191 | + transition.progress.connect ((value) => progress = value); |
| 192 | + |
| 193 | + timeline = transition; |
| 194 | + |
| 195 | + commit (to); |
| 196 | + } |
| 197 | + |
| 198 | + public void goto (double to) { |
| 199 | + prepare (); |
| 200 | + finish (0.005, to); |
| 201 | + } |
| 202 | +} |
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