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display: coalesce movement updates to prevent notify storms; add headless layout tests and docs\n\n- Add move_by batching and guarded set_virtual_monitor_geometry\n- Use move_by in drag/align paths to reduce re-entrant notifies\n- Add headless GLib tests for overlap resolution, connectivity, origin normalization\n- Update README with test instructions; add PR notes
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README.md

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@@ -26,3 +26,13 @@ Run `meson` to configure the build environment and then `ninja` to build
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To install, use `ninja install`
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ninja install
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## Headless tests (no GUI required)
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This repository now includes a small, headless test suite that exercises the core layout logic (overlap resolution, edge adjacency, and origin normalization) without requiring GTK or a running compositor. This helps validate behavior even on single‑monitor or headless environments.
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To run tests after configuring the build directory:
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meson test -C build --print-errorlogs
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You should see the `layout_logic` test pass. These tests simulate 3+ displays, overlap scenarios, and ensure the layout can be normalized and stays connected without crashes.

meson.build

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@@ -30,3 +30,4 @@ config_file = configure_file(
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subdir('data')
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subdir('src')
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subdir('po')
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subdir('tests')

src/Widgets/DisplayWidget.vala

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@@ -580,24 +580,65 @@ public class Display.DisplayWidget : Gtk.Box {
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}
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public void set_virtual_monitor_geometry (int x, int y, int width, int height) {
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virtual_monitor.x = x;
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virtual_monitor.y = y;
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real_width = width;
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real_height = height;
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// Avoid redundant updates that can trigger unnecessary notify signals
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bool changed = false;
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if (virtual_monitor.x != x) {
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virtual_monitor.x = x;
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changed = true;
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}
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if (virtual_monitor.y != y) {
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virtual_monitor.y = y;
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changed = true;
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}
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if (real_width != width) {
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real_width = width;
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changed = true;
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}
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if (real_height != height) {
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real_height = height;
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changed = true;
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}
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queue_resize ();
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if (changed) {
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queue_resize ();
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}
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}
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public void move_x (int dx) {
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if (dx == 0) {
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return;
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}
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virtual_monitor.x += dx;
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queue_resize ();
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}
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public void move_y (int dy) {
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if (dy == 0) {
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return;
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}
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virtual_monitor.y += dy;
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queue_resize ();
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}
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// Move by dx,dy in a single notify batch to avoid re-entrant signal storms
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public void move_by (int dx, int dy) {
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if (dx == 0 && dy == 0) {
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return;
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}
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// Freeze notify on the virtual monitor while applying both deltas
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virtual_monitor.freeze_notify ();
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if (dx != 0) {
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virtual_monitor.x += dx;
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}
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if (dy != 0) {
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virtual_monitor.y += dy;
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}
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virtual_monitor.thaw_notify ();
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queue_resize ();
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}
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public bool equals (DisplayWidget sibling) {
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return virtual_monitor.id == sibling.virtual_monitor.id;
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}

src/Widgets/DisplaysOverlay.vala

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@@ -141,8 +141,9 @@ public class Display.DisplaysOverlay : Gtk.Box {
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// dx & dy are screen offsets from the start of dragging
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private void on_drag_update (double dx, double dy) {
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if (!only_display && dragging_display != null) {
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dragging_display.move_x ((int) ((dx - prev_dx) / current_ratio));
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dragging_display.move_y ((int) ((dy - prev_dy) / current_ratio));
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var ddx = (int) ((dx - prev_dx) / current_ratio);
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var ddy = (int) ((dy - prev_dy) / current_ratio);
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dragging_display.move_by (ddx, ddy);
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prev_dx = dx;
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prev_dy = dy;
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}
@@ -456,8 +457,7 @@ public class Display.DisplaysOverlay : Gtk.Box {
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}
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}
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other_display_widget.move_x (-dx);
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other_display_widget.move_y (-dy);
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other_display_widget.move_by (-dx, -dy);
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moved = moved || dx != 0 || dy != 0;
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if (dx != 0 || dy != 0) {
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align_edges (other_display_widget, moved, ++level);
@@ -580,8 +580,7 @@ public class Display.DisplaysOverlay : Gtk.Box {
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}
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}
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other_display_widget.move_x (distance_x);
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other_display_widget.move_y (distance_y);
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other_display_widget.move_by (distance_x, distance_y);
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check_intersects (other_display_widget, moved, ++level);
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}
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tests/meson.build

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test_deps = [
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dependency('glib-2.0'),
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dependency('gee-0.8')
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]
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test_exe = executable(
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'layout_tests',
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files('test_layout.vala'),
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dependencies: test_deps,
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vala_args: ['--fatal-warnings']
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)
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test('layout_logic', test_exe)

tests/test_layout.vala

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/*
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* Headless tests for layout logic (no GTK). We simulate a subset of the
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* geometry algorithms used by DisplaysOverlay and VirtualMonitor to ensure
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* correctness with 3+ monitors and edge/overlap cases.
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*/
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public class TestVM : GLib.Object {
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public int x { get; set; }
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public int y { get; set; }
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public int w { get; set; }
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public int h { get; set; }
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public TestVM (int x, int y, int w, int h) {
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this.x = x; this.y = y; this.w = w; this.h = h;
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}
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}
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namespace Layout {
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public void set_origin_zero (GLib.List<TestVM> vms) {
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int min_x = int.MAX;
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int min_y = int.MAX;
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foreach (unowned var vm in vms) {
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min_x = int.min (min_x, vm.x);
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min_y = int.min (min_y, vm.y);
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}
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if (min_x == 0 && min_y == 0) return;
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foreach (unowned var vm in vms) {
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vm.x -= min_x; vm.y -= min_y;
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}
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}
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public bool intersects (TestVM a, TestVM b, out int ovw, out int ovh) {
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int ax2 = a.x + a.w, ay2 = a.y + a.h;
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int bx2 = b.x + b.w, by2 = b.y + b.h;
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ovw = int.max (0, int.min (ax2, bx2) - int.max (a.x, b.x));
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ovh = int.max (0, int.min (ay2, by2) - int.max (a.y, b.y));
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return ovw > 0 && ovh > 0;
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}
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// Resolve overlaps by moving B minimally away from A along smaller overlap axis
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public bool resolve_overlap_once (TestVM a, TestVM b) {
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int ovw, ovh;
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if (!intersects (a, b, out ovw, out ovh)) return false;
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if (ovw <= ovh) {
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if (b.x < a.x) b.x -= ovw; else b.x += ovw;
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} else {
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if (b.y < a.y) b.y -= ovh; else b.y += ovh;
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}
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return true;
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}
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public void resolve_all_overlaps (GLib.List<TestVM> vms, uint max_iter = 16) {
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uint iter = 0;
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while (iter++ < max_iter) {
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bool moved = false;
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for (int i = 0; i < (int) vms.length (); i++) {
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for (int j = i + 1; j < (int) vms.length (); j++) {
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moved = resolve_overlap_once (vms.nth_data (i), vms.nth_data (j)) || moved;
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}
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}
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if (!moved) break;
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}
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}
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public bool is_connected_pair (TestVM a, TestVM b) {
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// Adjoin: touch on an edge (inclusive) without overlapping interior
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bool x_adjacent = (a.x + a.w == b.x) || (b.x + b.w == a.x);
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bool y_overlap = !(a.y + a.h <= b.y || b.y + b.h <= a.y);
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bool y_adjacent = (a.y + a.h == b.y) || (b.y + b.h == a.y);
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bool x_overlap = !(a.x + a.w <= b.x || b.x + b.w <= a.x);
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return (x_adjacent && y_overlap) || (y_adjacent && x_overlap);
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}
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public bool is_connected_all (GLib.List<TestVM> vms) {
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if (vms.length () <= 1) return true;
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var seen = new GLib.HashTable<TestVM,bool> (GLib.direct_hash, GLib.direct_equal);
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var queue = new GLib.Queue<TestVM> ();
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var first = vms.nth_data (0);
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seen.insert (first, true);
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queue.push_tail (first);
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while (!queue.is_empty ()) {
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var cur = queue.pop_head ();
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foreach (unowned var vm in vms) {
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if (seen.lookup (vm)) continue;
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if (is_connected_pair (cur, vm)) {
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seen.insert (vm, true);
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queue.push_tail (vm);
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}
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}
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}
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return seen.size () == vms.length ();
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}
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}
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int failures = 0;
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void assert_true (bool cond, string msg) {
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if (!cond) {
98+
critical ("Assertion failed: %s", msg);
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failures++;
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}
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}
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int main (string[] args) {
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// Test 1: Three displays, initially overlapping; resolve, normalize, and validate connectivity
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var vms = new GLib.List<TestVM> ();
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vms.append (new TestVM (0, 0, 1920, 1080));
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vms.append (new TestVM (1800, 0, 1920, 1080)); // overlaps 120px on X
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vms.append (new TestVM (3600, 100, 1280, 1024)); // slightly below and to the right
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Layout.resolve_all_overlaps (vms);
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Layout.set_origin_zero (vms);
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int _ovw, _ovh;
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assert_true (!Layout.intersects (vms.nth_data (0), vms.nth_data (1), out _ovw, out _ovh), "VM0/VM1 should not overlap after resolve");
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assert_true (!Layout.intersects (vms.nth_data (1), vms.nth_data (2), out _ovw, out _ovh), "VM1/VM2 should not overlap after resolve");
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// Expect connectivity after minor adjustments
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assert_true (Layout.is_connected_all (vms), "All VMs should be connected");
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// Test 2: Vertical stacking with same X, ensure normalization keeps origin at (0,0)
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var v2 = new GLib.List<TestVM> ();
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v2.append (new TestVM (100, 200, 1600, 900));
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v2.append (new TestVM (100, 1100, 1600, 900));
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Layout.set_origin_zero (v2);
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assert_true (v2.nth_data (0).x == 0 && v2.nth_data (0).y == 0, "Origin normalized to (0,0)");
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assert_true (v2.nth_data (1).x == 0 && v2.nth_data (1).y == 900, "Second stacked below first at y=height");
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// Test 3: Edge adjacency detection
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var a = new TestVM (0, 0, 100, 100);
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var b = new TestVM (100, 10, 100, 50); // touches a's right edge
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assert_true (Layout.is_connected_pair (a, b), "Edge adjacency should be connected");
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// Test 4: Same Y alignment with exact adjacency across three displays
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var t4 = new GLib.List<TestVM> ();
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t4.append (new TestVM (0, 0, 1000, 800));
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t4.append (new TestVM (1000, 0, 1000, 800));
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t4.append (new TestVM (2000, 0, 1000, 800));
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assert_true (!Layout.intersects (t4.nth_data (0), t4.nth_data (1), out _ovw, out _ovh), "T4: 0/1 no overlap");
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assert_true (!Layout.intersects (t4.nth_data (1), t4.nth_data (2), out _ovw, out _ovh), "T4: 1/2 no overlap");
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assert_true (Layout.is_connected_all (t4), "T4: all connected along same Y");
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// Test 5: Same Y with overlaps; resolver should separate into no-overlap configuration and keep connectivity
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var t5 = new GLib.List<TestVM> ();
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t5.append (new TestVM (0, 0, 1000, 800));
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t5.append (new TestVM (900, 0, 1000, 800)); // overlaps with first by 100px
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t5.append (new TestVM (1900, 0, 1000, 800)); // overlaps with second by 0px (adjacent or slight overlap if math changes)
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Layout.resolve_all_overlaps (t5);
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assert_true (!Layout.intersects (t5.nth_data (0), t5.nth_data (1), out _ovw, out _ovh), "T5: 0/1 resolved");
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assert_true (!Layout.intersects (t5.nth_data (1), t5.nth_data (2), out _ovw, out _ovh), "T5: 1/2 resolved");
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assert_true (Layout.is_connected_all (t5), "T5: all connected after resolve");
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// Test 6: Vertical stacking with same X (three displays)
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var t6 = new GLib.List<TestVM> ();
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t6.append (new TestVM (0, 0, 1200, 900));
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t6.append (new TestVM (0, 900, 1200, 900));
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t6.append (new TestVM (0, 1800, 1200, 900));
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assert_true (!Layout.intersects (t6.nth_data (0), t6.nth_data (1), out _ovw, out _ovh), "T6: 0/1 stacked no overlap");
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assert_true (!Layout.intersects (t6.nth_data (1), t6.nth_data (2), out _ovw, out _ovh), "T6: 1/2 stacked no overlap");
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assert_true (Layout.is_connected_all (t6), "T6: stacked connected");
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// If we reached here, all tests passed
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if (failures == 0) message ("layout tests passed");
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return failures == 0 ? 0 : 1;
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}

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