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GodotXML actually doesn't support Godot < 4.2 #41

@elenakrittik

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@elenakrittik

Because of typed for loop usage. Not sure how to approach this, but theoretically just YOLO'ing and bumping the required version to 4.2 (or even 4.4 if we want typed dictionaries) for GodotXML 3.0 should be fine

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