In between 0 sound(0db) and when some audio is detected, the visualizer will glitch out in various ways - the lines extend all the way to the edge of the screen.
it only seems to happen when
the audio goes to 0 - in that case visualizer disappears -
and then audio is briefly detected - at which point visualizer glitches out before going into the correct animation
(for eg when someone is talking and they take a break in between)
In between 0 sound(0db) and when some audio is detected, the visualizer will glitch out in various ways - the lines extend all the way to the edge of the screen.
it only seems to happen when
the audio goes to 0 - in that case visualizer disappears -
and then audio is briefly detected - at which point visualizer glitches out before going into the correct animation
(for eg when someone is talking and they take a break in between)