Open
Description
The game segfaults whenever Niko sleeps in the tower. The game fails to save the progress before the segfault, so I can't progress any further. My computer is running EndeavourOS with KDE Plasma 6.0.2. I didn't encounter this issue when I had Ubuntu with the GNOME desktop environment, and I was able to reproduce it on my Kubuntu installation, which was running KDE Plasma, so my guess is that the issue happens only if you're running the game on KDE Plasma.
Here are the screenshots of the terminal output:
Metadata
Metadata
Assignees
Labels
No labels