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executable file
·119 lines (93 loc) · 2.33 KB
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Copy pathmain.js
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executable file
·119 lines (93 loc) · 2.33 KB
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function init() {
var scene = new THREE.Scene();
var gui = new dat.GUI();
var enableFog = false;
if (enableFog) {
scene.fog = new THREE.FogExp2(0xffffff, 0.2);
}
var box = getBox(1, 1, 1);
var plane = getPlane(20);
var pointLight = getPointLight(1);
var sphere = getSphere(0.05);
plane.name = 'plane-1';
box.position.y = box.geometry.parameters.height / 2;
plane.rotation.x = Math.PI / 2;
pointLight.position.y = 2;
pointLight.intensity = 2;
scene.add(box);
scene.add(plane);
pointLight.add(sphere);
scene.add(pointLight);
gui.add(pointLight, 'intensity', 0, 10);
gui.add(pointLight.position, 'y', 0, 5);
var camera = new THREE.PerspectiveCamera(
45,
window.innerWidth / window.innerHeight,
1,
1000
);
camera.position.x = 1;
camera.position.y = 2;
camera.position.z = 5;
camera.lookAt(new THREE.Vector3(0, 0, 0));
var renderer = new THREE.WebGLRenderer();
renderer.shadowMap.enabled = true;
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor('rgb(120, 120, 120)');
document.getElementById('webgl').appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
update(renderer, scene, camera, controls);
return scene;
}
function getBox(w, h, d) {
var geometry = new THREE.BoxGeometry(w, h, d);
var material = new THREE.MeshPhongMaterial({
color: 'rgb(120, 120, 120)'
});
var mesh = new THREE.Mesh(
geometry,
material
);
mesh.castShadow = true;
return mesh;
}
function getPlane(size) {
var geometry = new THREE.PlaneGeometry(size, size);
var material = new THREE.MeshPhongMaterial({
color: 'rgb(120, 120, 120)',
side: THREE.DoubleSide
});
var mesh = new THREE.Mesh(
geometry,
material
);
mesh.receiveShadow = true;
return mesh;
}
function getSphere(size) {
var geometry = new THREE.SphereGeometry(size, 24, 24);
var material = new THREE.MeshBasicMaterial({
color: 'rgb(255, 255, 255)'
});
var mesh = new THREE.Mesh(
geometry,
material
);
return mesh;
}
function getPointLight(intensity) {
var light = new THREE.PointLight(0xffffff, intensity);
light.castShadow = true;
return light;
}
function update(renderer, scene, camera, controls) {
renderer.render(
scene,
camera
);
controls.update();
requestAnimationFrame(function () {
update(renderer, scene, camera, controls);
})
}
var scene = init();