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139 lines (112 loc) · 3.6 KB
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Copy pathmaterialFocus.js
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139 lines (112 loc) · 3.6 KB
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function init() {
var scene = new THREE.Scene();
var gui = new dat.GUI();
// initialize objects
var sphereMaterial = getMaterial('phong', 0xffffff);
var sphere = getSphere(sphereMaterial, 1, 24);
var planeMaterial = getMaterial('lambert', 0xffffff);
var plane = getPlane(planeMaterial, 30);
var lightLeft = getSpotLight(1, 'rgb(255, 220, 180)');
var lightRight = getSpotLight(1, 'rgb(255, 220, 180)');
// manipulate objects
sphere.position.y = sphere.geometry.parameters.radius;
plane.rotation.x = Math.PI / 2;
lightLeft.position.x = -5;
lightLeft.position.y = 2;
lightLeft.position.z = -4;
lightRight.position.x = 5;
lightRight.position.y = 2;
lightRight.position.z = -4;
// manipulate materials
// dat.gui
var folder1 = gui.addFolder('light_1');
folder1.add(lightLeft, 'intensity', 0, 10);
folder1.add(lightLeft.position, 'x', -5, 15);
folder1.add(lightLeft.position, 'y', -5, 15);
folder1.add(lightLeft.position, 'z', -5, 15);
var folder2 = gui.addFolder('light_2');
folder2.add(lightRight, 'intensity', 0, 10);
folder2.add(lightRight.position, 'x', -5, 15);
folder2.add(lightRight.position, 'y', -5, 15);
folder2.add(lightRight.position, 'z', -5, 15);
// add objects to the scene
scene.add(sphere);
scene.add(plane);
scene.add(lightLeft);
scene.add(lightRight);
// camera
var camera = new THREE.PerspectiveCamera(
45, // field of view
window.innerWidth / window.innerHeight, // aspect ratio
1, // near clipping plane
1000 // far clipping plane
);
camera.position.z = 7;
camera.position.x = -2;
camera.position.y = 7;
camera.lookAt(new THREE.Vector3(0, 0, 0));
// renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
document.getElementById('webgl').appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
update(renderer, scene, camera, controls);
return scene;
}
function getSphere(material, size, segments) {
var geometry = new THREE.SphereGeometry(size, segments, segments);
var obj = new THREE.Mesh(geometry, material);
obj.castShadow = true;
return obj;
}
function getMaterial(type, color) {
var selectedMaterial;
var materialOptions = {
color: color === undefined ? 'rgb(255, 255, 255)' : color,
};
switch (type) {
case 'basic':
selectedMaterial = new THREE.MeshBasicMaterial(materialOptions);
break;
case 'lambert':
selectedMaterial = new THREE.MeshLambertMaterial(materialOptions);
break;
case 'phong':
selectedMaterial = new THREE.MeshPhongMaterial(materialOptions);
break;
case 'standard':
selectedMaterial = new THREE.MeshStandardMaterial(materialOptions);
break;
default:
selectedMaterial = new THREE.MeshBasicMaterial(materialOptions);
break;
}
return selectedMaterial;
}
function getSpotLight(intensity, color) {
color = color === undefined ? 'rgb(255, 255, 255)' : color;
var light = new THREE.SpotLight(color, intensity);
light.castShadow = true;
light.penumbra = 0.5;
//Set up shadow properties for the light
light.shadow.mapSize.width = 1024; // default: 512
light.shadow.mapSize.height = 1024; // default: 512
light.shadow.bias = 0.001;
return light;
}
function getPlane(material, size) {
var geometry = new THREE.PlaneGeometry(size, size);
material.side = THREE.DoubleSide;
var obj = new THREE.Mesh(geometry, material);
obj.receiveShadow = true;
return obj;
}
function update(renderer, scene, camera, controls) {
controls.update();
renderer.render(scene, camera);
requestAnimationFrame(function () {
update(renderer, scene, camera, controls);
});
}
var scene = init();