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Copy pathtemp3DModelsLoader.js
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176 lines (138 loc) · 4.31 KB
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Copy pathtemp3DModelsLoader.js
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176 lines (138 loc) · 4.31 KB
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function init() {
var scene = new THREE.Scene();
scene.background = new THREE.Color(0xaaaaaa);
var gui = new dat.GUI();
// initialize objects
var lightLeft = getSpotLight(1, 0xffffff);
var lightRight = getSpotLight(1.25, 0xffffff);
lightLeft.position.x = 6;
lightLeft.position.y = 8;
lightLeft.position.z = 12;
lightRight.position.x = 50;
lightRight.position.y = 14;
lightRight.position.z = -6;
// dat.gui
gui.add(lightLeft, 'intensity', 0, 10);
gui.add(lightLeft.position, 'x', -50, 50);
gui.add(lightLeft.position, 'y', -50, 50);
gui.add(lightLeft.position, 'z', -50, 50);
gui.add(lightRight, 'intensity', 0, 10);
gui.add(lightRight.position, 'x', -50, 50);
gui.add(lightRight.position, 'y', -50, 50);
gui.add(lightRight.position, 'z', -50, 50);
// load the environment map
var path = '/assets/cubemap/';
var format = '.jpg';
var fileNames = ['px', 'nx', 'py', 'ny', 'pz', 'nz'];
var reflectionCube = new THREE.CubeTextureLoader().load(fileNames.map(function (fileName) {
return path + fileName + format;
}));
// scene.background = reflectionCube;
// add other objects to the scene
scene.add(lightLeft);
scene.add(lightRight);
// camera
var camera = new THREE.PerspectiveCamera(
45, // field of view
window.innerWidth / window.innerHeight, // aspect ratio
1, // near clipping plane
1000 // far clipping plane
);
camera.position.z = 80;
camera.position.x = 0;
camera.position.y = 30;
camera.lookAt(new THREE.Vector3(0, 0, 0));
// load external geometry
var loader = new THREE.OBJLoader();
var textureLoader = new THREE.TextureLoader();
// loader.load('/assets/vroomVroom/Audi_R8_2017.obj');
loader.load(
'/assets/spaceShip/Intergalactic_Spaceship-(Wavefront).obj',
function (object) {
var colorMap = textureLoader.load('/assets/models/head/Face_Color.jpg');
var bumpMap = textureLoader.load('/assets/models/head/Face_Disp.jpg');
var faceMaterial = getMaterial('standard', 0xffffff);
object.traverse(function (child) {
if (child.name == 'Plane') {
child.visible = false;
}
if (child.name == 'Infinite') {
child.material = faceMaterial;
faceMaterial.roughness = 0.875;
faceMaterial.map = colorMap;
faceMaterial.bumpMap = bumpMap;
faceMaterial.roughnessMap = bumpMap;
faceMaterial.metalness = 0;
faceMaterial.bumpScale = 0.175;
}
});
object.scale.x = 10;
object.scale.y = 10;
object.scale.z = 10;
object.position.z = 0;
object.position.y = 0;
scene.add(object);
},
function (xhr) {
console.log((xhr.loaded / xhr.total * 100) + '% loaded');
},
function (error) {
console.log('ERROR in model render');
}
);
// renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
var controls = new THREE.OrbitControls(camera, renderer.domElement);
document.getElementById('webgl').appendChild(renderer.domElement);
update(renderer, scene, camera, controls);
return scene;
}
function getMaterial(type, color) {
var selectedMaterial;
var materialOptions = {
color: color === undefined ? 'rgb(255, 255, 255)' : color,
};
switch (type) {
case 'basic':
selectedMaterial = new THREE.MeshBasicMaterial(materialOptions);
break;
case 'lambert':
selectedMaterial = new THREE.MeshLambertMaterial(materialOptions);
break;
case 'phong':
selectedMaterial = new THREE.MeshPhongMaterial(materialOptions);
break;
case 'standard':
selectedMaterial = new THREE.MeshStandardMaterial(materialOptions);
break;
default:
selectedMaterial = new THREE.MeshBasicMaterial(materialOptions);
break;
}
return selectedMaterial;
}
function getSpotLight(intensity, color) {
color = color === undefined ? 'rgb(255, 255, 255)' : color;
var light = new THREE.SpotLight(color, intensity);
light.castShadow = true;
light.penumbra = 0.5;
//Set up shadow properties for the light
light.shadow.mapSize.width = 1024;
light.shadow.mapSize.height = 1024;
light.shadow.bias = 0.001;
return light;
}
function getAmbientLight(intensity) {
var light = new THREE.AmbientLight(0xffffff, intensity);
return light;
}
function update(renderer, scene, camera, controls) {
controls.update();
renderer.render(scene, camera);
requestAnimationFrame(function () {
update(renderer, scene, camera, controls);
});
}
var scene = init();