You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+38-40Lines changed: 38 additions & 40 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -51,66 +51,64 @@ Features:
51
51
Building the code
52
52
-----------------
53
53
54
-
All macOS, Windows and Linux versions use the Tundra build system (https://github.com/deplinenoise/tundra) so in order to build the code you need a tundra executable for your OS.
55
-
For macOS and Windows the binaries are included within the repo, but for Linux see the build instructions bellow.
54
+
RocketEditor uses CMake as its build system on all platforms.
56
55
57
56
macOS
58
57
-----
59
58
60
-
To build on mac enter the rocket/ogl_rocket directory and run "bin/mac/tundra2 macosx-clang-debug" (or -release for release build) and in tundra-output you will find the app to run.
61
-
To use Xcode to build (or code in) use the XCode3-GenerateProj.sh file (works with Xcode 4.x also) and open the generated project in xcode (it's inside the tundra-output directory)
To build the code run in debug run: `scripts\win32_build_debug.cmd` and run the executable in `t2-output\win32-msvc-debug-default\editor.exe` (Visual Studio 2019 required)
67
-
If you want a VS solution instead you can run `scripts\win32_gen_vs_solution.cmd` and `scripts\win32_launch_vs.cmd`
0 commit comments