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Custom Blocks Topology #3

@ogamespec

Description

@ogamespec

Get datasets for all custom blocks (units).

Constant Table Memory:

  • Unit-00: ScaleTableMatrix 8x8 (32 registers per 26 bits) used as 64 records per 13bits.
  • Unit-01: IDCT intermediate result (13 vertical, 16 horizontal, 16 x 13-bit words, separate IO)
  • Unit-02 (56 vertical, 8 horizontal)
  • Unit-03
  • Unit-04 (32 vertical, 16+32+16 horizontal)
  • Unit-05 (24 vertical, 16+32+16 horizontal)
  • Unit-20 (16 vertical, 16+32+16 horizontal)

Dual port registers:

  • Unit-11 (mdec registers?) 32 32-bit dual port
  • Unit-21 (cpu registers?) 32 32-bit dual port
  • Unit-22 (GTE registers?) 16 16-bit dual port
  • Unit-23 (GTE registers?) 16 16-bit dual port
  • Unit-24 (GTE registers?) 16 16-bit dual port
  • Unit-25 (GTE registers?) 16 16-bit dual port

SRAM:

  • Unit-10 (mdec output RGB macroblock(?) 768 bytes)(24x8 vertical, 32 horizontal)
  • Unit-26 (data ScratchPad 1024 bytes)(32x8 vertical, 32 horizontal)
  • Unit-30 (instruction cache 4096 bytes)(32x8 vertical, 128 horizontal)

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