This is the launch version of EmuSync - thanks for downloading!
This has been solo developed for my own use, so if you come across any bugs or have requests for features, please raise them in the issues section of the EmuSync GitHub page.
I plan to keep this maintained as long as there's interest. I work full-time though, so responses to bugs and feature requests might take a while.
Otherwise, I hope you enjoy using EmuSync. If you like it, please consider starring it on GitHub or sharing it with your friends.
- AutoSync has been reworked so it's more configurable.
- In the
This devicesection, you can now change how often EmuSync will check for changes to games. - Use the
AutoSync frequency (in minutes)input to change this.
- In the
- You can also see when the next AutoSync check will next occur.
- Fixed an issue where downloading a game save could incorrectly prompt an unnecessary re-upload.
- Game suggestions are now available for when you're configuring your game syncs!
- EmuSync will scan your device for known game save locations and show them to you as suggestions.
- Picking a game suggestion will automatically populate the sync location for the device you're on.
- This isn't perfect, so some games may not appear in your suggestions, and emulated gave saves aren't supported for suggestions at the moment.
- Added the ability to manually trigger a rescan of your device to search for game saves.
- Added support for OneDrive as a storage provider.
This is the same release as 1.0.2, but with a fix for Windows not correctly identifying game saves. If you're on Linux, you can skip this update.
- Game suggestions are now available for when you're configuring your game syncs!
- EmuSync will scan your device for known game save locations and show them to you as suggestions.
- Picking a game suggestion will automatically populate the sync location for the device you're on.
- This isn't perfect, so some games may not appear in your suggestions, and emulated gave saves aren't supported for suggestions at the moment.
- Added the ability to manually trigger a rescan of your device to search for game saves.
- Added support for OneDrive as a storage provider.
- Fixed an issue with Windows not detecting games due to service being installed under a different user account.
- Improved the local device game caching.
- The reload button in the list should always clear cache now.
- Whenever AutoSync changes something, the game cache is updated too.
- Added the game save file size to the game list.
- Fixed an issue where nested folder structure wasn't being retained on restore from Windows to Linux.
- EmuSync automatically creates a local backup of your game save before downloading a newer version.
- Backups are stored locally on each of your devices.
- Control how many backups are kept in the This device section (default: 10).
- Easily restore from any previous backup if an incorrect save overwrites your progress.
- Ideal for recovering from incorrect sync issues.
- You can now keep track of when EmuSync uploads or downloads files for your configured games.
- Useful for troubleshooting and understanding exactly when AutoSync occurs.
- Tweaked the layout of several sections to provide clearer visual structure (hopefully!).
- Added a progress indicator when syncing game files.
- Reworked how EmuSync uploads/downloads files .
- This is mostly for people who are uploading larger folders and may have experienced issues where they'd fail.
- Various minor bugfixes related to the Dropbox storage provider.
- Updated EmuSync agent from .NET 8 to .NET 10
- Nothing is functionally different here, but there is likely to be some minor performance gains and less memory usage overall
- Fixed a couple of typos
Apologies for another update so soon after the last one, but this is a patch for Dropbox users:
- Hopefully fixed an issue where Dropbox users would have to relink the storage provider after a computer restart by adding a small delay before AutoSync kicks in.
- I didn't personally have issues with the other storage providers, but if you had to keep relinking the other providers after a restart, this should hopefully fix that.
Other changes:
- Added a small delay before the game detection service kicks in.
- Added the game ID into the game edit screen.
You can now add or update multiple games at once. This feature can be accessed by using the Quick add/update games button from the Games list screen. See more here.
- Add multiple games from your list of suggested games.
- Update multiple games from your list of existing games, or by picking from your list of suggested games that already exist in EmuSync.
You can now select a local folder or shared network folder a your storage provider. Whilst this is not the original intended use for EmuSync, this option should allow you to use other unsupported cloud storage providers outside of EmuSync.
- You can now override the maximum amount of local backups kept per game.