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[Singleton] An instance of NetCore is needed in the scene, so '(singleton) NetCore (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
UnityEngine.Debug:Log(Object)
NetProto.Singleton`1:get_Instance() (at Assets/Scripts/NetLib/Singleton.cs:51)
Sample.Main:Start() (at Assets/Scripts/NetLib/Sample/Main.cs:18)
System.Net.Sockets.SocketException: 使用了与请求的协议不兼容的地址。
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in :0
at System.Net.Sockets.Socket+Worker.Connect () [0x00000] in :0
UnityEngine.Debug:Log(Object)
NetCore:ConnectCallback(IAsyncResult) (at Assets/Scripts/NetLib/NetCore.cs:180)
System.Net.Sockets.Worker:Connect()
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