Playtest Report: Bugs and Feedback from "The Void" Quest #1411
Gatorrante
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Hello! Today I'm sharing my feedback and bug findings from the three levels of the quest "The Void", based on approximately 2 hours of gameplay on 10/22/25.
The Void | Stage 1
Bug 1 – Player stuck between trees:

Got stuck in these areas (inside and outside the two trees). It doesn't seem to be caused by the tree colliders themselves, but rather the player movement gets disabled for a few seconds when colliding between these two tree colliders.
Reproduced 3 times.
Bug1_2025-10-22.213916.mp4
Bug 2 – Post-boss softlock:
After defeating the “Void” and the scene lights up, there's a chance that if the player doesn't follow the intended path, they can get stuck between two red trees with no way to escape — unlike the previous bug.
Reproduced: 5 Times

Bug2_level1_2025-10-22.213916.mp4
The Void | Stage 2
Issue – Needle interaction range:

It's very difficult to reach the sewing needle. The interaction range doesn't register well. It seems to work only at the center of the puddle near the lake, but not consistently.
I suggest adding a visual cue — like an arrow or indicator — to show that the needle is reachable, as I recommended on the discussion #1173
Minor bug – Sound effect replay:
When looping back, even if the door has already been opened, the unlock or “success” sound effect plays again. Not a critical issue, but worth noting.
Reproduced: 5 times
Bug_level2_Bug2_2025-10-22.220643.mp4
Design question – Is looping mandatory?
Not a bug, but a question: is it necessary to loop around? The object is easily reachable at the start between the two paths (probably because the thread's reach was improved in the previous stage).
Level2_final_feedback_2025-10-22.223710.mp4
The Void | Stage 3
Bug – Out of bounds:
This level is very fun! However, it's quite easy to go out of bounds. This could likely be fixed by adding boundaries or colliders.
Bug_level3_2025-10-22.220643.mp4
Bug_level3_2__2025-10-22.220643.mp4
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