Import Threadbare into Godot and Run the Game #598
jgbourque
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Intro & Outro
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Why this task matters
Godot needs to know where your project is saved so it can load, run, and edit your game scenes. This step confirms that your game files were cloned correctly and that Godot is able to find and read them.
Steps
Launch Godot. Open the Godot app you installed earlier. You should see the Project Manager window, which lists projects available to open or import.
Import your cloned project. Click the Import button in the top left of the Project Manager window. This opens a file browser.
Navigate to your project folder. In the file browser, find and open the folder where you cloned the repository (e.g.,
Documents/storyquestor another folder you chose). Look for the file namedproject.godot.Click that file to highlight it, then click Open.Complete the import. After selecting the project file, click Import & Edit. This will open your project in the Godot editor.
Switch to 2D view if needed. If the screen looks empty or shows a gray 3D view, click the 2D button in the top center of the editor to view the game’s 2D content.
Play the game. Click the Play▶️ button in the top right corner of the editor. If Godot asks which scene to run, choose Current Scene. You should see the game's title screen. Press Start when prompted.
✅ Done! You've confirmed that your cloned project runs in Godot and is ready to be edited.
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