Add narrative text for a mini-game #629
jgbourque
announced in
Mini-Games
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Why this task matters
This is where your story comes alive. The narrative helps your player understand the journey and its emotional stakes. Revisit the Add narrative text for intro & outro tutorial if needed.
Tips
When adding story and dialogue to a mini-game scene, there are a few important differences from how it worked in the intro and outro scenes:
1. Starting Dialogue Is Handled Differently Per Mini-Game
2. Dialogue After Completing the Game
All three mini-game templates use a CollectibleItem node to signal the end of the mini-game (your “completion” condition). This node also includes a dialogue field that is shown after the player completes the mini-game. Be sure to check and customize this dialogue to match your story.
3. Optional Checkpoint Dialogue (Stealth Only)
In the stealth mini-game, when the player reaches a checkpoint, a bit of extra dialogue can appear. You can find this by clicking on the Checkpoint node in the Scene Tree and adjusting the dialogue in its Inspector. This is a great place to give encouragement, add a hint, or continue the story as the player gets closer to the goal.
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