After the refactor #1356 the player can now aim with the joypad right stick. But the input hints in scene grappling_hook_start.tscn are misleading: is showing a d-pad, not the right stick graphic.
At first glance, the existing helper scripts interact_input.gd and gamepad_input.gd don't quite fit for this case, unless we add 4 TextureRect node using the same graphic. Because the right stick is for all four aim actions: aim_left, aim_right, aim_top and aim_bottom.
XP Summary (total 225)
| Subdomain |
Skill |
XP |
| Game Design: Game Feel & UX |
Problem Solving |
75 |
| Game Design: Game Feel & UX |
Creativity & Design Thinking |
75 |
| Game Design: Game Feel & UX |
Technical Literacy |
75 |