Skip to content

Dev Archipelago: Collectibles #2538

Description

@felixwalberg

Demo ways to introduce a collectible
Address questions:

  • Do they always need to be visible?
  • Could they be used to include a buff/debuff ability?
  • (Tentative) Could have a scene with lots of collectibles and the skill tree mentioned in GDD

Metadata

Metadata

Labels

No labels
No labels

Type

No type

Projects

Status
Todo

Relationships

None yet

Development

No branches or pull requests

Issue actions