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hip_to_root raised "none type" object has no attribute 'action' when processing error #95

@AutomaticFX

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@AutomaticFX

Hello - happy new year all.
new to using this blender/mixamo add-on feature. am using a character from BigMediumSmall Post Apocalypse bundle. the character, named D2, was already set up as FBX in a folder for import into Mixamo, and it uploaded to mixamo no problem. we downloaded a number of animations without issue. they all work fine in UE5. we wanted to add root bone so followed process per instructions, however, getting the above mentioned error:
hip_to_root raised "none type" object has no attribute 'action' when processing error D2_Mixamo.fbx
would appreciate any further insight/ suggestions into fixing this issue.
Thank you!

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