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Wrong root names causing UE5 errors #96

@Samme20

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@Samme20

Like the title says I'm having an issue with the root bones being names root_xxx where xxx seem to be random numbers (different for every animation in batch). Tried importing many different ways but always got the same results.

This breaks the UE5 (guessing ue4 too) import completely because all root names are named different.
image

Any idea on what might be causing this?

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